Kunst und Medien 
Wintersemester 2023/24

Herzlich willkommen



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Narrativer Film
Narration in und mit technischen Bildmedien
Künstlerische Projektklasse – die Untersuchung narrativer Verfahren, ihrer Möglichkeiten und Grenzen in den Bildmedien ist ein zentraler Bestandteil der Lehre.



 


Experimenteller Film | Medienkunst
The class “Experimental Film / Media Art” is focused primarily on an experimental approach of the medium film and video. The focus is on the interface of visual art and film. The aim is to develop new formats and experimental methods of presentation, and to find a contemporary approach that addresses current developments in society as well as contemporary philosophical discourses and phenomena.

Generative Kunst / Computational Arts

The Generative Art / Computational Art class explores the possibilities of using programming, generative strategies, and interaction in various contexts in artistic projects; the focus is on real-time systems that incorporate complex time structures, visuals, sound and music.


Professor Alberto de Campo– decampo@udk-berlin.de
Assistant Professor Bruno Gola – bgola@udk-berlin.de

Tutor*innen:
Jiawen Wang – ji.wang@udk-berlin.de
Leon Eckard – eckardleon@web.de
Selenay Kıray – selenaykiray@gmail.com




Fachklasse

Plenary sessions will showcase and discuss ideas, sketches, current student work in intermediate stages, and relevant work from related fields. In individual supervision, the conception, step-by-step realization and formulation of generative, interactive and/or sound-based works, installations, instruments will be discussed and possible solutions tested.

Based on ideas of Walter Smetak and people inspired by his work, the smester topic is Instrumentos = Instruir Mentes

Generative Kunst / Computational Arts
Alberto de Campo
decampo@udk-berlin.de

Fachklasse
Tuesday 14-17h
Raum: 111
Code Experiments: Instrumentos = Instruir Mentes

If instruments are designed to instruct minds, then what does that imply when we make/remake/breed our own instruments, setups, environments?

We will experiment with creating acoustic, digital, hybrid assemblages, when we design them for the experiment, they become Xstruments. We will design instruments that need a collective to play it as well share favorite instruments we already have, and crossbreed their concepts and material forms in any way we can imagine.

We will also listen to and study historical examples, from Walter Smetak to Harry Partch, UAKTI, to many contemporary artists that build their own instruments, including the .WAV project from UMPRUM Prag!

Generative Kunst / Computational Arts
Alberto de Campo & Bruno Gola
decampo@udk-berlin.de / bgola@udk-berlin.de

künstlerisch-gestalterisch und technisches Fach
Wednesday 10-12h
Raum: 111
Hybrid Systems: ArtificialMente

With a focus on collaboration and improvisation, we will explore the semester topic of "instruir mentes" from the perspective of interacting with open source machine learning systems. We take a look at strategies for programatically introducing complex behavior between human and non-human actors by listening and/or observing each other. The sessions will have the format of hands-on labs on coding and embedded systems, with the goal of creating your own setup for performing live.

Some of the topics will touch include: Programming, Neural Networks, Machine (un)Learning/Listening/Vision, Feedback systems, Meta parameters, Embedded computing, Improvisation, Live performance.

Generative Kunst / Computational Arts
Bruno Gola & Alberto de Campo
bgola@udk-berlin.de / decampo@udk-berlin.de

künstlerisch-gestalterisch und technisches Fach
Wednesday 12h-14h
Raum: 111
space, environment & context - sferics etcetera


Sferics are natural VLF (very low frequency) radio waves caused by lightning strikes in the Earth's athmosphere. Alvin Lucier describes them as "signals - resonant clicks and pops, called tweeks and honks by scientists - [which] occur in the audible range of humans and may be picked up by antennas and amplified for listening. They are best received at night, far from power lines. Oc­casionally, certain sferics get caught on and travel long distances along the magnetic flux lines around the earth, producing whistlers, downward-gliding signals which may last up to two or three seconds."

We will build long loop antennas and take them on day and night time excursions to different locations around Berlin to listen to these signals and other electromagnetic waves.

The semester assignment includes creating an antenna and the work on maps indicating sounds that were discovered along the way. The maps may serve as sound archives or as scores for listening walks, performance or story telling.

The final presentation will take place during the weekend of S4NTP performances on Sunday June 23 (to be confirmed).


schedule: ON FRIDAYS  
first session: May 24 at 12h in GRU 111 

COURSE DATES 
MAY  24 + 31 + JUNE 7 + 14 + 21
- depending on weather forecast - 
2-3 day time sessions 12-16:00 
2-3 night time excursions 22:00-2am 
+ final presentation on Sunday June 23 (to be confirmed)

please register via email

Generative Kunst / Computational Arts
Anne Wellmer
a.wellmer@udk-berlin.de

künstlerisch-gestalterische und technische Fächer
Friday 12-16h / 22-2am
Raum: 111 & excursions
Expanded Realms: Games, Emotions, Self-Expression

The expanding technological landscape often obscures our perception, creating a sense of confinement akin to being bound in a cave. We find ourselves surrounded by the allure of science and technology, unable to see beyond the shadows they cast on the walls of our existence. Are we mere players in this vast playground of existence, or are we unwittingly manipulated characters? This course prioritizes the exploration of self-expression through creative endeavors and encourages participants to reflect on the broader context of a pan-surveillance society.

In this course, we will feature the game engine as main creative framework to build a new view of the cosmos and embark on a journey of self-discovery through the lens of digital immersion. We delve into the art of emotional expression by translating our reality into the virtual realm, reorganising our experiences within the context of a game. In the first two days, through digital meditations, in-depth art case studies, and practical work with the character simulation, advanced particle system, 3D soundscape, to integrate personal aesthetic experience gradually.

The final session of this seminar, 7/8.June, intertwines with the course "A Day On Earth" from the Time-based Art with Contemporary Technology curriculum. 24-hour journey at Wasserschloss Reelkirchen in Ostwestfalen-Lippe. Participants utilize virtual reality as a medium within the 24-hour activity, enabling them to initiate a time period spontaneously at any point during the day. They have the freedom to act independently or create contexts to engage the collective, with all rules established by the initiator. The activities of this 24h behavioral output as a final course presentation.

Generative Kunst / Computational Arts
MengXuan Sun
m.sun@udk-berlin.de

Friday/Saturday 10-17h
Raum: 111
GB
Generative Kunst / Computational Arts
Georgy Bagdasarov

Time-based art with contemporary technology
The Time-based Art with Contemporary Technology class experiments with artistic forms of storytelling that engage with different culturally shaped concepts from various worldviews, media history, and socio-political perspectives. It emphasises experiential research surrounding and performative sharing(of sense-making), utilising leading-edge technologies to reflect and influence political, social, ecological, and economic debates.

Guest Professor Echo Ho – e.ho@udk-berlin.de
Tutor: Jiawen Wang – ji.wang@udk-berlin.de
Raum 19

Curricula Introduction
The Time-based Art with Contemporary Technology curricula incorporate three modules: Inspiration, Playground, and Contemporary Performance. The three modules build on each other and form a holistic, collaborative, process-oriented, transdisciplinary structure.
The curricula envision creating a sustainable, innovative and experimental environment that inspires and empowers students to define, determine and shape their roles in and with the art in a digital transformation era, where we live and struggle with planetary crises, rapid technological advancement, and confronting unresolved issues like inequality and war. We emphasise the performative sharing process (of sense-making) in the art of utilising leading-edge technologies. We experiment with artistic forms of storytelling that engage with different culturally shaped concepts from various worldviews, media history and socio-political perspectives. We will think alongside situated conversations, reading, writing, imagining, performing, cooking, and cultivating organic, digital, and artificial intelligence collaborations in a sympoetic coexistence that seeks to reflect on and influence political, social, ecological, and economic debates.
Time-based art with contemporary technology

TBAwCT - Individual supervision
Individual Sessions are scheduled Mondays from 10 am to 7 pm, providing a space for personal inquiries, challenges, and development processes. It offers students pragmatic
approaches for conceptualising and realising their projects and supports the development of realisation strategies. This involves in-depth discussions at the conceptual level and experimentation with evolving production and presentation processes.
Sessions can be booked online via Google Forms, with available time slots ranging from 1 to a maximum of 3 hours each time.
(* If the schedule does not work for you, please arrange an individual appointment with me.)
Time-based art with contemporary technology
Echo Ho
e.ho@udk-berlin.de

Fachklasse
Monday by appointment
Raum: 19/20 / online
TBAwCT - A Day On Earth
"A Day On Earth" evolves over the 24-hour journey, combining thematic exploration, methodological inquiry, and event-driven structure within a modular workshop framework. Meeting biweekly from Friday to Saturday noon challenges the conventional academic seminar structure to inspire a collective performative sharing process (of sense-making) through long - duritional experiments. This curriculum invites participants to reimagine our interaction with thoughts and bodies and explore trans-individual potential, emphasising the democratisation of art-making and living, addressing the nuances of challenges of contemporary life. Through deep ecological engagement with art and technology, fostering an environment where art becomes a shared, lived process.

Scheduled sessions: 19-20 April, 3-4 May, 24-25 May, 7-8 June, 21-22 June, 5-6 July, 19-20 July

Structure
Opening Block: An open-space gathering marked by a tea ceremony, communal dinner preparation, idea sharing, and spontaneous events.
Thematic Blocks: Focuses on four themes: Scapegoating AI, Technoschmanism, Cosmotechnics, and Expanded Magic Reality.
Event Blocks: Includes two public events at Wasserschloss Reelkirchen in Ostwestfalen- Lippe in June and a Rundgang at UDK on July 19-20.
Time-based art with contemporary technology
Echo Ho

Fachklasse
Friday-Saturday 12-12 (24h)
Raum: 19
A Day On Earth - Journey
The curriculum designates a journey that mirrors a day on Earth, cycling through day and night in each session. This rhythm embodies the perpetual motion between sunset and sunrise, transforming the TBAwCT classroom into a time machine. Here, time can stretch, allowing seconds to unfold into hours and days into years. As contemporary practitioners, we engage in a unique exploration of existence. In a space for collective imagination, incorporating collective thought experiments that weave together diverse cultural experiences, quantum reality, gender perspectives, and bio and neurodiversity. As we navigate this day with technologies, prob modes of sense-making can only occur within a context and through interaction on a site of commonality. It illuminates human interaction as an integral part of a complex information web in nature, other species, and AI.
Daily Schedule
Lunch (12 - 2 pm): Opening circle, shared cooking, talking, eating and tea/coffee. Afternoon (2 - 6 pm): A playground of tools, indoor and outdoor activities.
Evening (7 - 10 pm): Dinner with guests, conversation.
Night (10 pm - 3 am): "entertaining programming," "midnight rituals", “going/hanging
out".
Dawn (4 - 5 am): sleep meditation or sleepwalk.
Morning (5 - 10 am): The space between sleep and awakening.
Wake-up (10 - 11 am): Body ritual.
Breakfast (11 am - 12 pm): The day begins or ends with a communal breakfast.
Time-based art with contemporary technology

TBAwCT Workshop: 24 24
24 24 is an expanded 'A Day On Earth' curriculum event planned as a week-long collaborative workshop. It will involve the Time-based Art with Contemporary Technology class from the Berlin University of the Arts and 'Body & Media' from the Free Art Studio at the China Academy of Art in Hangzhou. MengXuan Sun and her students from the seminar 'Expanded Realms: Games, Emotions, Self-Expression' will also join. This workshop is designed for cross-timezone collaboration, conveying a shared vision of artistic processes and methodologies. It seeks to stimulate exploratory Practice with distant bodies and their relational media realities in contemporary art practices and current living conditions on Earth. After four days of intensive experiential exchange, we will engage a participatory audience in our 'A Day On Earth' 24-hour journey on June 7th and 8th at Wasserschloss Reelkirchen, simultaneously in Hangzhou, China, and online.
(* The workshop is open to all students and requires early registration due to limited capacity. Interested participants should email us to register. Successful completion is potentially eligible for a Leistungschein.)
Time-based art with contemporary technology
Echo Ho

block week ? when?
Digitale Bildung

Digital Education consists of education-about-digital and education-with-digital. 

 

Combine both approaches, mix it with few weeks of making, add some tradition and a dose of constructivist idealism, spice it with cognitive and computer science and let the synergy of design & theory emerge. 



 

Make Your Own Personal Primer
If ever You wanted to create a magical book for someone You love, during this course, DigiEduBerlin team will teach You how to build one.

In the process, You will increase Your skills in domains like: Python. Linux. ALSA Audio. Raspberry Pi. CUDA / NVIDIA Jetson. Electrophoretic (E-ink) displays. Gesture sensors. Websockets. Speech recognition. Speech synthesis. Laser cutting. Asynchronous programming. Incremental design.
Digitale Bildung
Prof. Daniel D. Hromada & @DigiEduBerlin
daniel@udk-berlin.de

künstlerisch-gestalterisch und technisches Fach
Wednesday 15:00 - 18:00
Raum: R3130
Bildung Biodigitale 2.3 : Canidae, Felinae, Corvidae & AIs
Bildung Biodigitale 2.3 is a seminar focused on understanding the behaviors and communication methods of canines (dogs, wolves, foxes), felines (cats, jaguars, tigers, lions...) and corvids (crows, ravens, jays, magpies...) . This course combines theory and practical knowledge, suitable for anyone interested in these animals and their behavior. Course will focus on interactions between these species and will address the question whether AI-systems could serve a role of mediator and translator in communication between animals and domesticated primates known as "humans".
Digitale Bildung
Prof. Daniel D. Hromada
daniel@udk-berlin.de

Wednesday 15:00 - 18:00
Raum: Medienhaus Garden (good weather) / R310 (bad weather)
I & You (in the era of Artificial Intelligence)
The course "I and You (in the era of Artificial Intelligence)" is an exploration of Martin Buber's influential text "Ich und Du" ("I and Thou"). Through this course, students will not only gain an understanding of Buber's philosophy but also develop the skills to engage in meaningful and critical dialogues about pressing contemporary issues. The course will encourage students to reflect on their own experiences and perspectives, fostering a learning environment where diverse viewpoints are examined and respected. To create a space based on mutual trust and shared attention, all smartphones will be collected at the entrypoint into the mutual learning zone.
Digitale Bildung
prof. Daniel D. Hromada, Zihern Lee
daniel@udk-berlin.de

Kunst- und Kulturwissenschaften
Thursday 10:00 - 12:00
Raum: Aula / Medienhaus Garden
New Media
We look critically at the emerging trends in digital media and culture. Instead of focusing on specific tools, our ethos is to question the status quo and experiment with possible futures.

Filminstitut
Das Filminstitut der UdK Berlin ist eine künstlerische Forschungseinrichtung. Schwerpunkte sind avancierte Filmarbeiten, Publikationen und Veranstaltungsreihen.

Sprechstunde mittwochs 10-12 Uhr in 26A
info@filminstitut.udk-berlin.de
tutor.in@filminstitut.udk-berlin.de


Theorie

AV-Werkstatt/Geräteausleihe
Achim Sieloff

E-Mail: sieloff@udk-berlin.de

Technische Betreuung und Unterweisung der Nutzer*innen der AV-Geräte.

Mo-Fr Raum 24/25 nach Terminvereinbarung

Betreuung der technischen Umsetzung von AV-Projekten, Verleih von Geräten zur Video-/Film-/Tonaufnahme und Betreuung des Greenscreen-Aufnahmestudios.

Voraussetzung ist die rechtzeitige Projektbesprechung und -anmeldung. Für die Geräteausleihe sind grundsätzlich Terminbuchungen notwendig. Anfragen zur Verfügbarkeit/Buchung bitte persönlich in Raum 25 oder telefonisch (3185-1238) während der Öffnungszeiten der Geräteausleihe (siehe Aushang).

Für neue Studierende ist die Teilnahme an einer Einführungsveranstaltung in die AV-Werkstatt Voraussetzung für die Nutzung der Geräteausleihe. Bitte persönlich oder telefonisch (Raum 24, Tel. 3185-1232) am Semesteranfang anmelden.

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