Kunst und Medien 
Wintersemester 2024/2025


Herzlich willkommen







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Narrativer Film
Narration in und mit technischen Bildmedien
Künstlerische Projektklasse – die Untersuchung narrativer Verfahren, ihrer Möglichkeiten und Grenzen in den Bildmedien ist ein zentraler Bestandteil der Lehre.



 


Stories We Tell - First Person Cinema
In dem Seminar „Stories We Tell - First Person Cinema“ werden wir uns persönlichen, poetischen oder politischen autobiographischen Filmen widmen, die eben dieses Spannungsverhältnis als Herausforderung annehmen und ihre Kohärenz mittels einem System aus Erinnerungen, Reflexionen, Korrespondenzen und Überlagerungen erschaffen.
Narrativer Film
Juliane Großheim
j.grossheim@udk-berlin.de

Kunst- und Kulturwissenschaften
Donnerstags 10 – 14 Uhr, Beginn: 17.10.2024
Raum: 123
Experimenteller Film | Medienkunst

The class “Experimental Film / Media Art” is focused primarily on an experimental approach of the medium film and video. The focus is on the interface of visual art and film. The aim is to develop new formats and experimental methods of presentation, and to find a contemporary approach that addresses current developments in society as well as contemporary philosophical discourses and phenomena.



Fachklasse Experimental Film and Media Art

For new registrations, please send an e-mail to ni.fischer(at)udk-berlin.de.

New students are invited to meet Prof. Nina Fischer on Monday, Oct.14th at 2 pm, after the KUM semester introduction, in GRU 129. Please bring examples of your work for a short presentation.


Experimenteller Film | Medienkunst
Prof. Nina Fischer
ni.fischer@udk-berlin.de

Fachklasse
Tuesdays 10 am - 1 pm
Raum: GRU 129
Contacts Experimental Film / Media Art
Prof. Nina Fischer
GRU 23
ni.fischer(at)udk-berlin.de

Artistic Research Assistant:
Sabrina Labis
GRU125
sabrina.labis(at)me.com

Student Tutors:
Elisabeth Scholz
elisabethjohannaschol(at)gmx.de

Juyeong Park
parkjuyeong3701(at)gmail.com
Experimenteller Film | Medienkunst
Prof. Nina Fischer

Fachklasse
More than green: urban ecology and art

The seminar discusses the history and present of the ecological question and establishes connections to artistic practices that explore, shape and politicize the relationship between the city and nature in a variety of ways.
First Date / special event:
International Conference „Stadt als ökologische Hölle – Berichte, Reflektionen und Alternativen“ Thursday, 17. October, 9 am - 8 pm, ZK/U, Siemensstraße 27, 10551 Berlin



Experimenteller Film | Medienkunst
Florian Wüst / Nina Fischer
Please register in advance: parkjuyeong370(at)gmail.com

künstlerisch-gestalterische und technische Fächer
Kunst- und Kulturwissenschaften
Wednesdays, biweekly 10 am to 2 pm
Raum: GRU 129
Walls have Feelings
The seminar takes architecture as the starting point for artistic research and filmic exploration. It examines how ideologies, hierarchies and gender roles are reproduced through physical spaces.
Experimenteller Film | Medienkunst
Sabrina Labis
sabrinalabis(at)hotmail.com

künstlerisch-gestalterische und technische Fächer
Thursdays 10 am - 1 pm
Raum: GRU 129
Projektbesprechung und Montageberatung
Individual support and guidance for film projects with a focus on visual language and editing.

Camera consultation for the class camera ‘Sony Alpha 7S III
Experimenteller Film | Medienkunst
Sabrina Labis
Please make an appointment by e-mail to sabrina.labis(at)me.com

Tuesdays 2–3.30 pm
Raum: GRU 125
SHOOT PRINT LOOP
The core of this seminar is the exploration of 16mm and 35mm film as an artistic medium and strategy.
Experimenteller Film | Medienkunst
Antonio Castles
Please register in advance: antonio.castles(at)gmail.com

künstlerisch-gestalterische und technische Fächer
Friday/Saturday 18.10.2014, 10-12 am
Raum: GRU 129
BEST PRACTICE GREEN SCREEN
In this two-day workshop we will put hands on the technique of green screen compositing.
Experimenteller Film | Medienkunst
Anne Braun
kontakt(at)anne-braun.de

künstlerisch-gestalterische und technische Fächer
Fr 13. - Sa 14.12.2024 10 am – 5.30 pm
Raum: GRU 129 / Greenscreen Studio
Generative Kunst / Computational Arts

The Generative Art / Computational Art class explores the possibilities of using programming, generative strategies, and interaction in various contexts in artistic projects; the focus is on real-time systems that incorporate complex time structures, visuals, sound and music.

*** If you want to join this class, contact the profs,
and come by on Monday 15-18h! ***

Professor Alberto de Campo– decampo@udk-berlin.de
Assistant Professor Bruno Gola – bgola@udk-berlin.de

Tutor*innen:
Selenay Kıray – selenaykiray@gmail.com
Jiawen Wang - ji.wang@udk-berlin.de
Luis Brunner - l.brunner@udk-berlin.de




Power Games - Who decides what, when, and why?
In "Art Worlds", sociologist Howard Becker argues that nearly all art works are made by more than one person, and analyzes the process: who does which parts, and who gets which recognition (e.g. credit or payment) for their contribution. We focus on the many forms of decision-making in artistic projects:

monarchy/autocracy: One Artist has general final say
division of decision & labor, aka do-ocracy: person X volunteers to take over sections, e.g. visuals, sound, lighting, and decides all of its aspects along the way
democracy: a collective makes all decisions jointly, by consensus or majority vote

External interference from funding bodies or curatorial layers, and decisions to delegate aspects of a process (to craftspeople or AI tools) add more layers of complexity.

With our sociologist hats on, we look at our own experiences of such work processes, and invent, adapt and improve models we find inspiring to create works.
Generative Kunst / Computational Arts
alberto de campo, bruno gola
decampo@udk-berlin.de
b.fialho-marques-gola@udk-berlin.de

Fachklasse
Di, 14-17h Plenum; Mo/Di Meetings n.V.
Raum: GRU 111
Special Events
Oct 15, in class plenum 14-17h, Gru 111:
Artist talk Jeff Snyder!
https://www.scattershot.org/

Nov 7, 10-13h, Gru 111:

Workshop with Stro.my Ensemble https://www.stro.my
FLUX instrument! https://somasynths.com/flux/
Generative Kunst / Computational Arts

Code Experiments: Playing Power Games
To explore power games from many angles, we will:
• read Howard Becker, Art Worlds, and other literature
• review/discuss art works that address power relations
• review/discuss own experiences in individual projects, group works (as in S4NTP), and others
• experiment with work processes where we:
- play monarchy, taking turns for time slots/aspects
- work in do-ocracy / divided labor
- apply stricter forms of democracy, such as consensus
- design intra-acting systems that exhibit power relations.
Generative Kunst / Computational Arts
alberto de campo, bruno gola
decampo@udk-berlin.de
b.fialho-marques-gola@udk-berlin.de

künstlerisch-gestalterische und technische Fächer
Mittwoch / Wednesday 10-12h
Raum: GRU 111
Intra-active Programming
Interactive programming or Just-in-Time programming is the practice of (re)writing a program while it is already running. In performance practice the term Live Coding is used when a performer (or a group of performers) play a piece and/or improvise while programming and showing the code to the audience. Programming tends to be a solo activity even if the result in many cases is a collective effort: most software are built by reusing code in form of libraries, frameworks, copy and paste from forums and, in the recent years with the help of Large Language Models. With this in mind, we ask: are there other forms of writing code and algorithmic systems for performing live that adapt to the collective process? How much does it change when it is a collective effort versus a single coder? Starting with the Coding Dojo practice we will explore different methods of writing code together with the purpose of building audiovisual pieces and instruments.

Refs:
https://codingdojo.org/
https://toplap.org
https://doc.sccode.org/Overviews/JITLib.html
Generative Kunst / Computational Arts
bruno gola, alberto de campo
b.fialho-marques-gola@udk-berlin.de
decampo@udk-berlin.de

künstlerisch-gestalterische und technische Fächer
Fachtheorie
Mittwoch / Wednesday 12-14h
Raum: GRU 111
Synthetic Reality: Perception, Emotion and Identity
This semester we will explore how digital worlds challenge and reshape perceptions of selfhood and emotional experience. Drawing on Sherry Turkle’s insights into digital identity and the psychology of virtual spaces, this course considers the synthetic realm as both a mirror and a distortion of the self. Game engines serve as a medium for creative production and critical inquiry, driving us to integrate our everyday perceptions along with our questions of identity, ambiguity, and identification.
In this workshop we will feature the game engine as main creative frameworks, to pile personal narrative on the boundary of virtual, reality and past, present, future. We delve into the art of emotional expression by translating our reality into the virtual realm, reorganising our experiences within the context of a game. In the first three and a half days, we’ll engage in in-depth art case studies and hands-on work, including 3D scanning and printing, character simulation, advanced particle systems, and 3D soundscapes in Unity, to integrate personal aesthetic experience gradually. On the last day of the workshop, students will present their Final Projects/Processes.
Generative Kunst / Computational Arts
mengxuan sun
vukong111@gmail.com

künstlerisch-gestalterische und technische Fächer
Oct 18 Fri 10-18h
Oct 19 Sat 10-18h
Nov 22 Fri 10-18h
Nov 23 Sat 10-18h
10-18h
Raum: GRU 111 (max 10 ppl)
space environment & context – on listening
Where are we ? The act of listening is a political act as much as an activity to increase awareness of the present. Apart from experimenting with a variety of microphones and recorders (to make field recordings, capture found sounds and resonances) we will use the recording booth (to tell stories and record conversations). Inspired by the works of experimental music composers such as Pauline Oliveros, Alvin Lucier, Annea Lockwood, Hildegard Westerkamp and Christina Kubisch we will explore, excite, discover and record surfaces and spaces that we move within and create ourselves. We will discuss ideas by Vilem Flusser, Dick Raaijmakers and Donna Haraway and respond to current news. Participants will create sonic miniatures, sound collages and a radio show.
Generative Kunst / Computational Arts
anne wellmer
a.wellmer@udk-berlin.de

künstlerisch-gestalterische und technische Fächer
Fridays + Saturdays in November 12-16h
Nov 1 Fri / Nov 2 Sat 12-16h
Nov 8 Fri / Nov 9 Sat 12-16h
Nov 15 Fri / Nov 16 Sat 12-16h
+ two dates to be confirmed tbc
Raum: GRU 111 + 016a (recording booth)
AI:rcheology
The rapid development of deep learning in recent years has led to the swift obsolescence of previous research. What was once a hot trend quickly became outdated, resulting in the abandonment of intellectual efforts in scientific research and the discarding of energy-intensive technologies. This semester, we will embark on an archaeological expedition into the recent past of AI generative models. We’ll collect this “old junk” and explore how to recycle it into new artistic projects.
Generative Kunst / Computational Arts
Georgy Bagdasarov
lapskojs@gmail.com

künstlerisch-gestalterische und technische Fächer
31 Jan Fri 14-18h
1 Feb Sat 10-18h
6 Feb Thu 10-18h
7 Feb Fri 14-18h
8 Feb Sat 10-18h
dates to be confirmed
Raum: GRU 111
Time-based art with contemporary technology


Guest Professor Jenna Sutela

The class seeks to provide an inspiring environment for experimentation with a focus on computational and biological processes in the context of art. It empowers students to define and shape their roles in and with art at a time when technology permeates every aspect of our lives, within expanding and differentiating art fields, and amidst planetary and humanitarian crises.

Students develop individual projects that will be discussed together with the group and during one-on-one meetings. Support will be available for conceptualisation and presentation of work.


Time-Based Art with Contemporary Technologies
The class seeks to provide an inspiring environment for experimentation with a focus on computational and biological processes in the context of art. It empower students to define and shape their roles in and with art at a time when technology permeates every aspect of our lives, within expanding and differentiating art fields, and amidst planetary and humanitarian crises.

Students develop individual projects that will be discussed together with the group and during one-on-one meetings. Support will be available for conceptualisation and presentation of work.

Every Tuesday 10 a.m. – 1 p.m. from October 15th onwards
October – December 2024 in person, room GRU 19, 20
January – February 2025 online
Time-based art with contemporary technology
Guest Professor Jenna Sutela
jenna.sutela@gmail.com

Fachklasse
Tuesday 10-13h
Raum: Oct-Dec GRU 19, 20, Jan/Feb Online
Living Sculpture
The seminar focuses on open systems-oriented art practice. It looks at biological and computational processes in and as artworks, while applying a holistic view to life and sculpture as part of an expanded ecosystem, including experimentation in scientific and technological contexts.

Including international guest lectures and exhibition/studio visits. We will also read together. The output of this seminar is a presentation on the seminar topic, which can take shape as an artwork or in writing.

Wednesdays from October 16th onwards
October – December 2024, 10 a.m. – 2 p.m., room GRU 19, 20
January – February 2025, three online sessions for midterm and final presentations on January 14th, January 28th and February 11th
Time-based art with contemporary technology
Guest Professor Jenna Sutela
jenna.sutela@gmail.com

künstlerisch-gestalterische und technische Fächer
Fachtheorie
Wed 10-14h
Raum: Gru 19, 20; Jan/Feb online
Digitale Bildung

Digital Education consists of education-about-digital and education-with-digital. 

 

Combine both approaches, mix it with few weeks of making, add some tradition and a dose of constructivist idealism, spice it with cognitive and computer science and let the synergy of design & theory emerge. 



 

Human and Machine Learning
How do we learn? This course explores the parallels and differences between human learning, especially in children, and how machines process information. Covering key concepts from cognitive science, psychology, and artificial intelligence (AI) and focusing on topics like repetition, trial & error, categorization, peer learning and education, we will learn how humans acquire knowledge over time and how these insights influence machine learning processes and models.
Digitale Bildung
Prof. Dr. Daniel D. Hromada
daniel@udk-berlin.de

Fachtheorie
Thursday 10:30 - 12:00
Raum: Aula Medienhaus
MODEA : Language-based artefacts
Language models. Speech-to-text. Text-to-speech. Voice cloning. Narrative artefacts. pyTorch. Talking heads. Magic books (Panchatantra. Tibetan book of the dead). Avatarization. Linguistics.
Digitale Bildung
Prof. Dr. Daniel D. Hromada
daniel@udk-berlin.de

künstlerisch-gestalterische und technische Fächer
Wednesday 15:00 - 17:00
Raum: R310
New Media

Filminstitut
Das Filminstitut der UdK Berlin ist eine künstlerische Forschungseinrichtung. Schwerpunkte sind avancierte Filmarbeiten, Publikationen und Veranstaltungsreihen.

Sprechstunde mittwochs 10-12 Uhr in 26A
info@filminstitut.udk-berlin.de
tutor.in@filminstitut.udk-berlin.de


Men lol: Rethinking Masculinities in Film and Contemporary Art
This seminar explores the multifaceted nature of masculinities, focusing on their relationship with violence, gender theory, and capitalism. Taking place every two weeks, students will have the opportunity to develop their own projects, culminating in an exhibition showcasing their work. We aim to critically examine how traditional notions of masculinity contribute to cycles of violence and are shaped by socio-economic structures.
Filminstitut
Constantin Hartenstein & Sylvia Sadzinski
c.hartenstein@gmail.com

künstlerisch-gestalterische und technische Fächer
Fridays, Oct 18, 12-4 pm
Raum: 6
SHOOT PRINT LOOP
The core of this seminar is the exploration of 16mm and 35mm film as an artistic medium and strategy.
Filminstitut
Antonio Castles
antonio.castles(at)gmail.com

künstlerisch-gestalterische und technische Fächer
Fr. 18.10.24 10 -12 am
Raum: GRU 129
Theorie

AV-Werkstatt/Geräteausleihe
Martin Pflüger
E-Mail: m.pflueger@udk-berlin.de

Technische Beratung und Betreuung der Studierenden bei Ihren AV-Projekten, Verleih von Kamera-, Ton- und Lichtequipment sowie technische Einweisung in die Geräte


Raum 24 und 25
Mo - Fr 10-13 Uhr Geräteausgabe und - Rückgabe (nach Terminvereinbarung)
Mo - Fr Beratung und Betreuung (nach Terminvereinbarung)

Die AV-Werkstatt unterstützt die Studierenden bei der technischen Umsetzung ihrer Projekte. Hierfür ist die "Einführung AV-Werkstatt" erforderlich. Es werden am Anfang von jedem Semester 2 Einführungsveranstaltungen für neue Studierende angeboten. Darüberhinaus finden regelmäßig Workshops zu speziellen Themengebieten oder neuem Equipment statt. Außerdem steht ein Green-Box-Studio zur Verfügung.


Studium Planetare
Das Studium Planetare ist ein Pilotprojekt der Klasse Klima zur Integration von angewandter Klimabildung an Kunsthochschulen. Ab Oktober 2024 bietet das Projekt an der UdK eine Ringvorlesung und zwei Seminare an. Ziel ist es, Studierenden klimagerechte Bildung zu ermöglichen und neue Lernmethoden sowie erweiterte Wissensbegriffe zu erproben. Das Projekt adressiert die ökologische Verantwortung der Kunst- und Gestaltungsdisziplinen und entwickelt ein klimagerechtes Curriculum. Gefördert wird das Projekt von der Stiftung Innovation in der Hochschullehre.


Große Ringvorlesung »PERSPEKTIVEN«
Montags, 18 - 19:30 Uhr

Vertiefendes Seminar zur Vorlesung »POSITIONEN«
Dienstags, 10 - 12 Uhr

Seminar »PRAXIS«
Mittwoch, 14 - 18 Uhr

und...
lisa@klasseklima.org

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