Prolegomena to Educatio Digitale :: Historical Context
an introductory Studium Generale course by Prof. Dr. Dr. Daniel D. Hromada
What is digital education ?
Digital Education is defined as education with-digital OR education-of-digital.
education-with-dig. |
education-of-dig. |
Digital Education |
No |
No |
? |
Yes |
Yes |
? |
Yes |
No |
? |
No |
Yes |
? |
Please name some examples for each case.
"Education-of-digital is concerned with transmission of knowledge and competences related to logics, mathematics, computer science*, cybernetics, data science, electrical engineering and information, communication & media theory." (Hromada, 2018)
* "Computer science is no more about computers than astronomy is about telescopes." (Fellows, 1991)
The goal of the course "Prolegomena to Educatio Digitale" is to make You not only understand, but also experience main operatory principles of information-processing machines.
- historical context (1st semester)
- cognitive context (2nd semester)
- sociocultural context (3rd semester)
- Description of historical development of main concepts of computer science (computation, code, machine, information, algorithm, input/output, instruction etc.).
- Course curriculum mirrors the "historical curriculum".
Imagine that it is now 1st January of a year 2170 AD / AE200.
A digital copy of Your "self" has just discovered a forgotten envelope from year 2018 AD in which Your organic self listed ideas, images, dreams, hopes, insights etc. which had been important for You in days of Your distant youth.
Id est, ideas, images, dreams, hopes, insights etc. which Your future self, overloaded by almost two centuries of History, should never forget.
It is a sort of a time capsule, a sort of a "message in the bottle".
Your task in next 15 minutes is to briefly think about that list and write that letter.
What is "the Machine" and how did it develop in the course of centuries ? What is a number, digit, algorithm, representation, information, code, neural network, machine learning ? And what is the role of "humans" in the post-悟道 world ?
Prolegomena to Educatio Digitale :: Historical Context
an introductory Studium Generale course by Prof. Dr. Dr. Daniel D. Hromada
What is digital education ?
Digital Education is defined as education with-digital OR education-of-digital.
education-with-dig. |
education-of-dig. |
Digital Education |
No |
No |
? |
Yes |
Yes |
? |
Yes |
No |
? |
No |
Yes |
? |
Please name some examples for each case.
"Education-of-digital is concerned with transmission of knowledge and competences related to logics, mathematics, computer science*, cybernetics, data science, electrical engineering and information, communication & media theory." (Hromada, 2018)
* "Computer science is no more about computers than astronomy is about telescopes." (Fellows, 1991)
The goal of the course "Prolegomena to Educatio Digitale" is to make You not only understand, but also experience main operatory principles of information-processing machines.
- historical context (1st semester)
- cognitive context (2nd semester)
- sociocultural context (3rd semester)
- Description of historical development of main concepts of computer science (computation, code, machine, information, algorithm, input/output, instruction etc.).
- Course curriculum mirrors the "historical curriculum".
Imagine that it is now 1st January of a year 2170 AD / AE200.
A digital copy of Your "self" has just discovered a forgotten envelope from year 2018 AD in which Your organic self listed ideas, images, dreams, hopes, insights etc. which had been important for You in days of Your distant youth.
Id est, ideas, images, dreams, hopes, insights etc. which Your future self, overloaded by almost two centuries of History, should never forget.
It is a sort of a time capsule, a sort of a "message in the bottle".
Your task in next 15 minutes is to briefly think about that list and write that letter.
What is "the Machine" and how did it develop in the course of centuries ? What is a number, digit, algorithm, representation, information, code, neural network, machine learning ? And what is the role of "humans" in the post-悟道 world ?
Making of a digital education artefact #2
Make-Your-Own-Device (M.Y.O.D) and upcycling approaches will be combined to attain our common goal.
Keywords: digital artefacts, raspberry PI zero, upcycling, make-your-own-device, creativity, touchless man-machine interaction, zone of proximal development, electronic ink, algorithmic drum circle
Before doing the theory let's test our paper airplanes!
Let's start making it real.
Anna - Water
Akif - Leather, Neopren
Kohei - Metal (Aluminium)
Gero - Displays
Daniel - paper
Nik - wood, paper, cardboard, fabric, tin
What is nice:
Ceramic, Epoxy, Stones, Marble, Resin, Fibers
Nobody mentioned:
Plastic, Concrete,
https://mutantc.gitlab.io/index.html
Over the years we’ve seen the Raspberry Pi crammed into
almost any piece of hardware you can think of. Frankly, seeing what kind
of unusual consumer gadget you can shoehorn a Pi into has become
something of a meme in our circles. But the thing we see considerably
less of are custom designed practical enclosures which actually play to
the Pi’s strengths. Which is a shame, because as the MutantC created by [rahmanshaber] shows, there’s some incredible untapped potential there.
The
MutantC features a QWERTY keyboard and sliding display, and seems more
than a little inspired by early smartphone designs. You know, how they
were before Apple came in and managed to convince every other
manufacturer that there was no future for mobile devices with hardware
keyboards. Unfortunately, hacking sessions will need to remain tethered
as there’s currently no battery in the device. Though this is something
[rahmanshaber] says he’s actively working on.
The custom PCB in the MutantC will work with either the Pi Zero or
the full size variant, but [rahmanshaber] warns that the latest and
greatest Pi 4 isn’t supported due to concerns about overheating. Beyond
the Pi the parts list is pretty short, and mainly boils down to the 3D
printed enclosure and the components required for the QWERTY board: 43
tactile switches and a SparkFun Pro Micro. Everything is open source, so
you can have your own boards run off, print your case, and you’ll be
well on the way to reliving those two-way pager glory days.
We’re excited to see where such a well documented open source project
like MutantC goes from here. While the lack of an internal battery
might be a show stopper for some applications, we think the overall form
factor here is fantastic. Combined with the knowledge [Brian Benchoff] collected in his quest to perfect the small-scale keyboard, you’d have something very close to the mythical mobile Linux device that hackers have been dreaming of.
Keyboards:
https://hackaday.io/project/158454-mini-piqwerty-usb-keyboard
https://hackaday.com/2019/04/23/reaction-video-build-your-own-custom-fortnite-controller-for-a-raspberry-pi/
- In what domains of human activity do we speak about formats ?
- In these disciplines, what kinds of formats do we know ?
- Can we imagine other types of formats ? What are their advantages ? What are their disadvantages ?
- What kinds of formats should we use ?
WiSe 2018/2019 |
Bootstrapping & exploring |
SoSe 2019 |
Playing, specifying, defining |
WiSe 2019/2020 |
E-paper
|
SoSe 2020 |
Machine learning, speech technologies, handwriting recognition
|
WiSe 2020/2021 |
Testing & optimizing |
SoSe 2021 |
Deploying |
WiSe 2021/2022 |
??? |
Prof. Dr. Dr. Daniel Hromada
- daniel at udk-berlin.de
- Room 313, Medienhaus
- Sprechstunden 12:30 - 13:30
Tutors & SHK
- Astrid Kraniger a.kraniger@udk-berlin.de
- Nikoloz Kapanadze nikoloz-kapanadze@medienhaus.udk-berlin.de
Date |
Topic |
11.4 |
Introduction |
18.4 |
Art & Artefacts |
25.4 |
Tools & instruments |
2.5 |
Material
|
9.5 |
Modules and components |
16.5 |
Making the Itty Bitty Beat Box |
23.5 |
ECDF visit - Wilhelmstrasse 67
|
30.5 |
NO COURSE (Christihimmelfahrt) |
6.6 |
Format |
13.6 |
Shell |
20.6 |
Berlin Open Lab - Einstein Ufer UdK
|
27.6 | Optimizing & testing
|
4.7 |
Goal |
https://kastalia.medienhaus.udk-berlin.de
MODEA #2 knot 4162 (i.e. https://kastalia.medienhaus.udk-berlin.de/4162 )
You'll get the signature only when actively participating on creating of an artefact which DOES something, e.g.
- digital primer
- music instrument for algorithmic drum circle
- garden guardian
- digital primer
- light source
- M.Y.O.D. :: Make Your Own device
- Upcycle !
- Explore the "adjacent possible".
- Uniqueness and not mass production.
arecord -Dac108 -f S32_LE -r 16000 -c 2 om.wav & sleep 1 ; aplay -c 2 -D bluealsa:HCI=hci0,DEV=FC:58:FA:BF:4E:0E,PROFILE=a2dp om.wav
Prof. Dr. Daniel D. Hromada (ECDF Juniorprofessor for Digital Education) and Nikoloz Kapanadze (Kunst und Medien; Tutor)
We present multiple digital artefacts which emerged first stage of construction of a digital Primer. These include: touchscreen&HTML5-based prototype; e-ink screen (recently broken) with touchless sensing embedded in an upcycled old book; and OID-enriched paper page from the Primer "Wir Kinder vom Zirkus Palope".
Aside this, we'll present some additional digital artefacts exploiting the modularity and extensibility of Raspberry Pi technology: Make Your Own Instrument kits, touchless PONG-game, speak2listen headphones and a touch-the-plant botanics education setup.
This is the place where we should start communicating.
Some articles related to our course.
Devices Office Daniel Nikoloz Georgy Students
Pi Zero w 1
Pi Zero 1
Raspi 3B+ 2
Raspi 4B+ 2 2
Raspi 3A+ 2
Respeaker 4mic 2
Respeaker 2mic 1 ?
Phat Dat 1
Speaker Phat 1
Witty pi small 2 1 1
Witty pi big 2
Inky Phat 1
Grove Sound 1
Grove Ultrasound 1
Grove Gesture 9?
Raspicam 1 1 1
PITFT 1
Resistive HDMI 1
Raspi B+ 1 1
Phat Stack 1 1
Skywriter 1 1
E-ink 1
Capacitive HDMI 2
Strompi 1
The Slate 1 MISSING
Raspberrypi Charger 1 MISSING
E-ink 6 inch 4
E-ink 9 inch 2 1 +1 BROKEN
E-ink 4.3 UART 2 1
- sudo apt-get update && sudo apt-get dist-upgrade
- sudo apt-get install bluealsa
- sudo service bluealsa start
- Switch on your bluetooth device
- sudo bluetoothctl
- scan on
- pair XX:XX:XX:XX:XX:XX (replace the XXXXX with your device ID)
- trust XX:XX:XX:XX:XX:XX
- connect XX:XX:XX:XX:XX:XX
- exit
- aplay -D bluealsa:HCI=hci0,DEV=XX:XX:XX:XX:XX:XX,PROFILE=a2dp /usr/share/sounds/alsa/*
- What is modularity ?
- What are modules ?
- What are advantages of a modular system ?
- What are disadvantages of a modular system ?
Artefacts presented at AE49SOSERundgang in R311 of UdK's Medienhaus
Credits: Nikoloz Kapanadze, Astrid Kraniger, Kohei Kimura, Akif Mehmet Sari, Ozcan Ertek, Anna Petzer
Coordinator: Prof. Dr. Dr. Daniel Devatman Hromada (ECDF Juniorprofessor for Digital Education)
Nik - soldering iron
Daniel - screwdriver
Anna - pen
Kohei - measure
Akif - Swiss knife
Gero - pen