Think about all possible and impossible constraints (and obstacles) which could (and many of them also will ;) during the creative process.
Try to categorize these constraints into 3-5 main categories.
Constraints are designer's (strongest) allies.
...to which an artefact like digital Primer is to be a subject.
Coded in vim (front-end: D3.js; back-end: kastalia.medienhaus) by Prof. Daniel D. Hromada (UdK / ECDF).