Digital Education consists of education-about-digital and education-with-digital. 

Combine both approaches, mix it with few weeks of making, add some tradition and a dose of constructivist idealism, spice it with cognitive and computer science and let the synergy of design & theory emerge.

Note: if You don't like dogs - notably poodles - these courses are not for You
 

Introduction to Problem Solving & Optimization in Coding & Making

Problem. Solution. Constraints. Parameters. Heuristics. Linear programming. Nature-inspired optimization algorithms (simulated annealing, ant colony optimization, genetic algorithms). Gradient descent. Neural networks. Neuro-evolution.

Book now ! (max 2-3 places available for motivated KuM students!)

Making of a digital education instrument #4

Raspberry Pi Zero . Arduino Nano RP2040 Connect . Tensorflow Lite . Python & Micropython . Supercapacitors. Solar-powered circadian artefacts . E-ink . Speech technologies . SSH . tmux . vim . git . docker . Digital Primer . Solarpunk .

DigiEduHack :: Digital Primer Challenge

Let's develop concepts helping children learn how to read !

Main (european) prize: 3 x 5000 eur
Local prizes: 2 x Digital Primer component kit
3 x NVIDIA Xavier Jetson 1-year hosting
4 x literature Gutschein, 23 x Palope Primers, books, t-shirts etc.

Follow us at (instagram|twitter).com/DigiEduBerlin

Human and Machine Learning

How do we learn? This course explores the parallels and differences between human learning, especially in children, and how machines process information. Covering key concepts from cognitive science, psychology, and artificial intelligence (AI) and focusing on topics like repetition, trial & error, categorization, peer learning and education, we will learn how humans acquire knowledge over time and how these insights influence machine learning processes and models.

MODEA : Language-based artefacts

Language models. Speech-to-text. Text-to-speech. Voice cloning. Narrative artefacts. pyTorch. Talking heads. Magic books (Panchatantra. Tibetan book of the dead). Avatarization. Linguistics.

Das Glasperlenspiel

Unser Ziel ist die Verwirklichung von Hermann Hesses Glasperlenspiel. Erste Sitzung: diese Mittwoch (alle zugelassen). Sprache: englisch

Mustererkennung, Maschinelles Sehen, Sonifikation, PERL, Murmeln
http://perl.medienhaus.udk-berlin.de

Terminal Magic #0

OS X / Linux terminal. vim text editor. LaTex typography. Imagemagick image file manipulation and conversion. ffmpeg audio-video processing. vlc & gstreamer multimedia streaming.

And little bit of HTML & CSS programming (i.e. web-design).

Architecture and Development of Digital Communities

MySpace. Facebook. Twitter. LinkedIn. Cyberspace. Nyx. Kyberia. Digital Community of UdK's Medienhaus. Ars Electronica. Social constructions of reality. „social“ networks vs. digital communities. Memetic theory. Blockchain(s).

Digitalisation of Berlin University of the Arts in times of SARS-COV-2 outbreak

Compendium "Digitalisation of Berlin University of the Arts in times of SARS-COV-2 outbreak" is supposed to be a collection of scientific articles, essays or other types of textual narratives (Dichterei erlaubt) describing conditions, methods, experiences and results of different tentatives to digitalize learning & teaching at the Berlin University of the Arts during the spring 2020 SARS-COV-2 outbreak known as "corona crisis".
 
Languages: English, German, French

Timeplan


  • 30.6. - Call for editors.

  • 1.7. - 1.3.2021 - Call for papers.

  • 1.5 - Camera ready version

  • Rundgang 2021 :: publication

0th call : Call for editors

Call for editors is closed

Compendium Template

https://baumhaus.digital/compendium.docx

1st call : Call for papers

If You would like to get Your text published in the Compendium, please contact dh@udk-berlin.de

or /join #doc-udk-covid-compendium:m3x.baumhaus.digital

M.O.D.E.A. :: Making of a digital education artefact

Making of a digital education artefact #1

Personal Primer (digitale Fibel, fantastische Fibel u.s.w.) is a digital artefact aiming to enrich narrative, mathematical and musical intelligence of a Grundschule pupil. It instantiates 23 attributes divided into...

Who am I ?

  • daniel@udk-berlin.de
  • 36 years, Slovak by origin, European by choice
  • Bc. in Humanities (Charles University in Prague, CZ) & Bc. in Linguistics (Universite de Nice Sophia-Antipolis, FR)
  • certified to use Feuerstein's cognitive Instrumental Enrichement 1 and 2 methods
  • Master in Complex Systems : Natural and Artificial Cognition (Ecole Pratique des Hautes Etudes, Paris, FR)
  • Double PhD. :: Cybernetics (Slovak University of Technology, SK) and Psychology (Universite Paris 8) defended with the Thesis "Evolutionary models of ontogeny of linguistic categories" - c.f. http://wizzion.com/PP.pdf )
  • wizzion.com UG haftungsbeschränkt (now in hibernation)
  • UdK Medienhaus IT Admin between december 2014 and july 2018
  • ECDF / UdK Digital Education W1 professorship since 1.18.2018
  • married, 2 daughters

misc.


    • developmental psycholinguistics
    • child - computer interaction
    • constructivist theories of learning and intelligence
    • cognitive enrichment and cognitive impoverishment
    • child - computer interaction
    • machine learning & machine teaching ("Can machines teach?")
    • machine morality & roboethics
    • natural language processing & computational rhetorics
    • history of ideas and technologies
    • digital diversity, open source (e.g. Linux) and maker movement
    • conservative techno-optimist

Digital Education @ UdK

Three topics of theoretical focus :
  1. Definition of Digital Education ("education-of" or "education-with" ?)
  2. Evaluation criteria for e-didactic tools, media and methods
  3. Parent participation in digital education

Two topics of PRAXIS :
  1. Evaluation and extension of "Computer Science Unplugged" curricula
  2. fibel.digital

Session 2 - Constraints

Of constraints, their usefulness and influence they exerce on design and designers of the Primer artefact

Digitale Fibel :: Project Participant Interaction Space 

Daniel :: Hello world !
Gero: hi
Akif:: Hey everyone! (:

Links and Mirrors

::


Templates

Initial digital primer templates.

Session 7 :: The minimalist principle

Recordings

What You hear now is just a dim reflection of what You'll hear then.

Session 8 :: Entwurf

  • 17.1. Entwurf
  • 24.1. Imprint
  • 31.1. Format
  • 7.2. Cybertext
  • 14.2. Fibel

Hacks and Tricks

Some useful know-how for creation of Your own digital Primer.

Interface directives

LEFT (north, south) :: back in browser history
RIGHT (south, north) :: forward in browser history
DOWN (east, west) :: user info
UP (west, east) :: activity info
AIRWHEEL :: zoom 

Fibel :: Architectural primitives

Hardware is Raspberry Pi, OS is Raspbian which after booting automatically logs in the user fibel whose .bashrc specifies to launch xinit whose .xinitrec specifies to run chromium
Frontend is running in chromium which loads index.html which loads all the rest.

Interaction between backend services / sensors and frontend takes place by means of websockets. Every backend service pipes it outputs into pipes located in /dev/fibel, these pipes are created by bunch of gwsocket-daemons launched at startup, config file for service2port associations is in /etc/fibel/sockets.

All necessary frontend code for dealing with sockets is in js/sockets.js

Three references


  • fibel.digital

  • bildung.digital.udk-berlin.de

  • Neal Stephenson - The Diamond Age - Or, a Young Lady's Illustrated Primer

Session 1 - Primer Properties

Of main properties of the Primer, motivation behind them and means how to implement them

Making of a digital education artefact #2

Make-Your-Own-Device (M.Y.O.D) and upcycling approaches will be combined to attain our common goal.

Keywords: digital artefacts, raspberry PI zero, upcycling, make-your-own-device, creativity, touchless man-machine interaction, zone of proximal development, electronic ink, algorithmic drum circle

Session 2 - Art & Artefact

Before doing the theory let's test our paper airplanes!

Session 4 - Material & Components

Let's start making it real.

Anna - Water
Akif - Leather, Neopren
Kohei - Metal (Aluminium)
Gero - Displays  
Daniel - paper
Nik - wood, paper, cardboard, fabric, tin

What is nice:
Ceramic, Epoxy, Stones, Marble, Resin, Fibers

Nobody mentioned:
Plastic, Concrete,  

mutantC

https://mutantc.gitlab.io/index.html

Over the years we’ve seen the Raspberry Pi crammed into almost any piece of hardware you can think of. Frankly, seeing what kind of unusual consumer gadget you can shoehorn a Pi into has become something of a meme in our circles. But the thing we see considerably less of are custom designed practical enclosures which actually play to the Pi’s strengths. Which is a shame, because as the MutantC created by [rahmanshaber] shows, there’s some incredible untapped potential there.

The MutantC features a QWERTY keyboard and sliding display, and seems more than a little inspired by early smartphone designs. You know, how they were before Apple came in and managed to convince every other manufacturer that there was no future for mobile devices with hardware keyboards. Unfortunately, hacking sessions will need to remain tethered as there’s currently no battery in the device. Though this is something [rahmanshaber] says he’s actively working on.

The custom PCB in the MutantC will work with either the Pi Zero or the full size variant, but [rahmanshaber] warns that the latest and greatest Pi 4 isn’t supported due to concerns about overheating. Beyond the Pi the parts list is pretty short, and mainly boils down to the 3D printed enclosure and the components required for the QWERTY board:  43 tactile switches and a SparkFun Pro Micro. Everything is open source, so you can have your own boards run off, print your case, and you’ll be well on the way to reliving those two-way pager glory days.

We’re excited to see where such a well documented open source project like MutantC goes from here. While the lack of an internal battery might be a show stopper for some applications, we think the overall form factor here is fantastic. Combined with the knowledge [Brian Benchoff] collected in his quest to perfect the small-scale keyboard, you’d have something very close to the mythical mobile Linux device that hackers have been dreaming of.


Keyboards:

https://hackaday.io/project/158454-mini-piqwerty-usb-keyboard

https://hackaday.com/2019/04/23/reaction-video-build-your-own-custom-fortnite-controller-for-a-raspberry-pi/


Session 6 :: Format


  • In what domains of human activity do we speak about formats ?

  • In these disciplines, what kinds of formats do we know ?

  • Can we imagine other types of formats ? What are their advantages ? What are their disadvantages ?

  • What kinds of formats should we use ?

Overall Entwurf

WiSe 2018/2019 Bootstrapping & exploring
SoSe 2019 Playing, specifying, defining
WiSe 2019/2020 E-paper
SoSe 2020 Machine learning, speech technologies, handwriting recognition
WiSe 2020/2021 Testing & optimizing
SoSe 2021 Deploying

WiSe 2021/2022
???

Contacts

Prof. Dr. Dr. Daniel Hromada


  • daniel at udk-berlin.de

  • Room 313, Medienhaus

  • Sprechstunden 12:30 - 13:30


Tutors & SHK


  • Astrid Kraniger a.kraniger@udk-berlin.de

  • Nikoloz Kapanadze nikoloz-kapanadze@medienhaus.udk-berlin.de

MODEA #2 Program

Date Topic
11.4 Introduction
18.4 Art & Artefacts
25.4 Tools & instruments
2.5 Material 
9.5 Modules and components
16.5 Making the Itty Bitty Beat Box
23.5 ECDF visit - Wilhelmstrasse 67
30.5 NO COURSE (Christihimmelfahrt)
6.6 Format 
13.6 Shell
20.6 Berlin Open Lab - Einstein Ufer UdK
27.6Optimizing & testing
4.7 Goal

Main communication channel

https://kastalia.medienhaus.udk-berlin.de

MODEA #2 knot 4162 (i.e. https://kastalia.medienhaus.udk-berlin.de/4162 )

Validation

You'll get the signature only when actively participating on creating of an artefact which DOES something, e.g.


  • digital primer

  • music instrument for algorithmic drum circle

  • garden guardian

  • digital primer

  • light source

Main principles


  1. M.Y.O.D. :: Make Your Own device

  2. Upcycle !

  3. Explore the "adjacent possible".

  4. Uniqueness and not mass production.

Respeaker 2 Bluetooth Alsa stream

arecord -Dac108 -f S32_LE -r 16000 -c 2 om.wav & sleep 1 ; aplay -c 2 -D bluealsa:HCI=hci0,DEV=FC:58:FA:BF:4E:0E,PROFILE=a2dp om.wav

 

fibel.digital :: Phase 0 :: Permutations

Prof. Dr. Daniel D. Hromada (ECDF Juniorprofessor for Digital Education) and Nikoloz Kapanadze (Kunst und Medien; Tutor)
 
We present multiple digital artefacts which emerged first stage of construction of a digital Primer. These include: touchscreen&HTML5-based prototype; e-ink screen (recently broken) with touchless sensing embedded in an upcycled old book; and OID-enriched paper page from the Primer "Wir Kinder vom Zirkus Palope". 
 
Aside this, we'll present some additional digital artefacts exploiting the modularity and extensibility of Raspberry Pi technology: Make Your Own Instrument kits, touchless PONG-game, speak2listen headphones and a touch-the-plant botanics education setup. 

 

MODEA #2 - Forum

This is the place where we should start communicating.

Handouts

Some articles related to our course.

Hardware

                                               Devices           Office          Daniel    Nikoloz         Georgy    Students    
Pi Zero w                                                        1
Pi Zero                                       1
Raspi 3B+                                  2                    
Raspi 4B+                                  2                     2
Raspi 3A+                                  2                    
Respeaker 4mic                                               2
Respeaker 2mic                                                                     1                                ?
Phat Dat                                                         1
Speaker Phat                                                  1
Witty pi small    2                       1                     1
Witty pi big                                                      2
Inky Phat                                                        1
Grove Sound                                                   1
Grove Ultrasound                                             1
Grove Gesture                          9?
Raspicam                                 1                     1                    1
PITFT                                                              1
Resistive HDMI                         1
Raspi B+                                  1                     1
Phat Stack                               1                      1
Skywriter                                 1                     1
E-ink                                       1
Capacitive HDMI                                              2
Strompi                                                          1
The Slate                                1 MISSING
Raspberrypi Charger               1 MISSING
E-ink 6 inch                             4
E-ink 9 inch                             2                      1 +1 BROKEN
E-ink 4.3 UART                        2                                                                                        1

Connecting a Bluetooth speaker to a Raspberry Pi Zero W running Raspian Stretch Lite


  1. sudo apt-get update && sudo apt-get dist-upgrade

  2. sudo apt-get install bluealsa

  3. sudo service bluealsa start

  4. Switch on your bluetooth device

  5. sudo bluetoothctl

  6. scan on

  7. pair XX:XX:XX:XX:XX:XX (replace the XXXXX with your device ID)

  8. trust XX:XX:XX:XX:XX:XX

  9. connect XX:XX:XX:XX:XX:XX

  10. exit

  11. aplay -D bluealsa:HCI=hci0,DEV=XX:XX:XX:XX:XX:XX,PROFILE=a2dp /usr/share/sounds/alsa/*

Session 5 :: Modules and components


  • What is modularity ?

  • What are modules ?

  • What are advantages of a modular system ?

  • What are disadvantages of a modular system ?

AE49SOSERundgang R311 Artefact List




Artefacts presented at AE49SOSERundgang in R311 of UdK's Medienhaus

Credits: Nikoloz Kapanadze, Astrid Kraniger, Kohei Kimura, Akif Mehmet Sari, Ozcan Ertek, Anna Petzer

Coordinator: Prof. Dr. Dr. Daniel Devatman Hromada (ECDF Juniorprofessor for Digital Education)

Session 3 - Tools and Instruments

Nik - soldering iron
Daniel - screwdriver
Anna - pen
Kohei - measure
Akif - Swiss knife
Gero - pen

Making of a digital education artefact #3 : E-ink

Make Your Own Device ! During this seminar, we are going to familiarize ourselves with e-ink technology: what are its main (dis)advantages in comparison to dominant display technologies. And we are going to connect our e-papers to Raspberry Pis and Arduinos and create some real stuff: e-paper based wearables (maybe), the second prototype of a digital primer and who knows, maybe a cool interactive but low-consumption menu for Medienhaus cafeteria. MYOD !

Grunewaldstrasse (Medienhaus) Raum 311
Wednesday, 16:00 - 19:00
bi-weekly sessions on: 30.10, 13.11, 27.11 (Berlin Open Lab), 11.12, 18.12, 8.1., 22.1. (Einstein Center Digital Future), 5.2
Wahlfplicht, 2 credits

Overall Entwurf

WiSe 2018/2019 Bootstrapping & exploring
SoSe 2019 Playing, specifying, defining
WiSe 2019/2020 E-paper
SoSe 2020 Machine learning, speech technologies, handwriting recognition
WiSe 2020/2021 Testing & optimizing
SoSe 2021 Deploying

WiSe 2021/2022
???

Session AE491113


  • Introduction & recapitulation

  • UNIX warm-up

  • Exercise 1: Upload images to hon.local screens

  • PaperTTY

  • 10-minute break

  • Discussion : What would You like to make ?

  • Making, coding, sharing



Philosophy


  • Make Your Own Device ! (a sub-branch of DIY)

  • upcycle & recycle

  • Lean ICT & digital sobriety attitude

Why e-paper ?

  • natural
  • healthy
  • ecological
  • minimalist

Any why NOT e-paper ?

Existing devices


  • e-readers

  • notebooks (onyx)

  • phones (Mudita)

  • our own devices

What do You need in order to build a digital device ?

Components we are going to use


  • Primer :: RaspberryPi Zero, Re-speaker 2-mic array, WittyPi 3, 6-inch e-paper IT8951, 2 x Grove Gesture Recognition systems, Speaker
  • Herbarium :: Arduino, 4.3 inch e-Paper UART, 1 x Grove Gesture Recognition
  • Your project :: 
 

Design method


  • Goal-oriented

  • Organic

  • combining "Gedankenexperimenten" with physical-stuff (i.e. component) permutations

  • collaborative

Coding method


  • working with a real-system (advantages ? disadvantages ?)

  • tele-computational (derived from Greek τῆλε, tēle, "far")

  • command-line based

  • collaborative

Collaborative coding


  • connect to "cloud" WLAN (password: cirrocumulus)

  • open two terminal windows or tabs on Your computer

  • window1:: ssh fibel@fibel1.local

  • window2 :: ssh pi@hon.local

  • in both windows run: screen -S YOURNAME (e.g. screen -S daniel)

UNIX warm-up 0: #root

$ sudo bash

# cd /

# ls /

epaper theater

Projects

M.O.D.E.A #5 : Voice and Speech - Lost in Translation

In the middle of a battle there is a company of Italian soldiers in the trenches, and a commander who issues the command “Soldiers, attack!” He cries out in a loud and clear voice to make himself heard in the midst of the tumult, but nothing happens, nobody moves. So the commander gets angry and shouts louder: “Soldiers, attack!” Still nobody moves. And since in jokes things have to happen three times for something to stir, he yells even louder: “Soldiers, attack!” At which point there is a response, a tiny voice rising from the trenches, saying appreciatively “Che bella voce!” “What a beautiful voice!” - excerpt from the book 'A Voice and nothing more' by Mladen Dolar

In this course, we are going to make your own digital artefacts in the scope of your personal interests in Voice and Speech.
Throughout the seminar, we will build our own personal speech recognition system based on machine learning which can understand (more specifically „transcribe“) human speech as a medium for our artistic practice. For the first half of the seminar, students will be introduced a domain of Automatic Speech Recognition (ASR) technology, and also diverse ways how speech-to-text (STT) inferences can be realized on non-cloud, local (i.e. edge-computing) architectures. It means that python programming and basic unix command line skills will be involved.
By the time we will have developed our own system, we will dive into making artfacts (media installation, educational device, musical instrument, performative material, sound works, etc, of your choice) where human and machine will communicate in human voice and speech as the second half.

*Please register for the seminar before the semester starts by e-mail.
*Seminar starts on 27.10
*A Raspi 4B and a ReSpeaker 2-Mics Pi HAT will be given to each person during the semester period.
*The seminar takes place time to time at Berlin Open Lab (Einsteinufer 43)

Session 3 - presentation

M.O.D.E.A #4 : (Machine) learning and data (science)

In this course, we are going to follow some nice O'Reilly data science manual and, line by line, learn about meaning of terms like "feature", "multi-class classification", "training" and "cross validation" and, while doing so, acquire all necessary prerequisities of "the most sexy job of 22nd century".

We start this Friday (24th April) at 10:00 am

Session 0 :: Warm-up

Session 1 :: 15th May :: Features 1

Session 2 :: 12th June :: Classifiers







12.6.2020 / AE500612 :: Neighbors & Classifiers

Session 3 :: 26th June :: Evaluation & Tradeoffs

Session 4 :: 19th June :: Tradeoff

Session 5 :: 3rd July :: Integration & Deployment

Prolegomena to Educatio Digitale

Digital Culture :: Cognitive Context 

Key topics: brain, smartphone addiction, no-mobile-phobia, habit formation, exploitation of dopaminergic system by "social media"

Main focus of our discussions will be put on analysis of impact of digital media on psychology of children and adolescents.

At the beginning of the semester students will divide into small groups and each group will be asked to choose, read, understand and reproduce one experiment known from scientific literature.

Session 6 :: Studies to understand, explain or replicate

  • Repetitio: Cognitive sciences, cognitivism, cognitive blindness and the unicycle clown, cognitive principles and biases
  • Minilectio: Confirmation bias
  • Group work: "Digitizing literacy"
  • Initiatio to experiments of interest
  • Evaluatio

Digital Culture :: Cognitive Context :: Handouts

Stuff to read.

Experiments

Please choose one among following experiments on presentation/realisation of which You shall participate. 

Contacts

Prof. Dr. Dr. Daniel Hromada


  • daniel at udk-berlin.de

  • Room 313, Medienhaus

  • Sprechstunden 12:30 - 13:30


Tutors & SHK


  • Astrid Kraniger a.kraniger@udk-berlin.de

  • Nikoloz Kapanadze nikoloz-kapanadze@medienhaus.udk-berlin.de

Net links


  • http://bildung.digital.udk-berlin.de/prolegomena2

  • https://kastalia.medienhaus.udk-berlin.de/4161

  • Astrid will give You Your kastalia login / password next week

Credits & co.


  • You can validate the course either as Wissenschaften / Theorie fach or Studium Generale course

  • in both cases I can give only 2 credits *

  • those who opt for the Studium Generale option and do particulary well can get note "eins" auf SG-schein


* but we do not study because of credits, do we ?

Course validation

For all:


  • attendance at least 60% of seminars obligatory

  • participation in the group work


For those who want to validate this course as Studium Generale


  • if You visit more than 10 out of 12 sessions and do the group work, You're done

  • if You visit more than 7 courses, You'll have to do additional compensation work

Program

Date Topic
12.4 Introduction
19.4 NO COURSE (Karfreitag)
26.4 How to read scientific articles
3.5 Google, Brain & co.
10.5 Cognitive sciences
17.5 Cognitive psychology
24.5 Abstracts
31.5 OPTIONAL COURSE (Christihimmelfahrt Brückentag)
7.6 Memetic theory
14.6 Theory of multiple intelligences
21.6 Developmental aspects
28.6 Socrates & Gestalt
5.7 Symposion
12.7 Summa Summarum

Session 3 :: Google, Brain & co.

  1. Repetitio: Sessions 1 (Introduction) and 2 (How to read scientific articles)
  2. Group work 1 : Carr (2008) Is Google making us stupid ?
  3. Lectio: Brain
  4. Group work 2 : Small et al. (2009) Your Brain on Google: Patterns of Cerebral Activation during Internet Searching
  5. Anticipatio

ACHTUNG :: Today's session will be most probably the most difficult one.

Bibliography

Manfred Spitzer - Digitale Demenz; Smartphone Epidemy

Session 5 :: Cognitive psychology

    1. Repetitio

    2. Summing up Small et al.

    3. Lectio: cognitivism, mind, cognitive processes, cognitive biases, cognitive principles, embodied cognition

    4. Your evaluation of this course

    5. Work: Digitizing literacy: reflections on haptics of writing

    6. Experiment 1

Session 7 :: Memetic Theory


  1. Evaluation

  2. Experiment choice

  3. Theory of memes

Groups

Group 1 - Aaron, Philip
Group 2 - Frederico, Hannes
Group 3 - Astrid, Maja, Kohei
Group 4 - Adam, Patrick
Group 5 - Ozcan, Akif, Anna-Luisa

Session 7 :: Theory of multiple intelligences


  1. Repetitio

  2. Theory of multiple intelligences

  3. Experiments

  4. After smartphone: towards a new digital education artefact 

Introductory video

Goals


  • Introduce You to cognitive sciences

  • Show You how to work with scientific literature

  • Get our digital habits under control

  • do some experiments

  • learn something from You and have fun

F.A.Q.

If You have any course-related questions, please ask them here.

(use the "Create child knot" button below to pose a new question)

Session 4 :: Cognitive context


  1. Repetitio

  2. Group work 1: Interpreting Small et al. (2009)

  3. Lectio: Cognition, cognitive sciences, cognitive functions, cognitive psychology

  4. Group work 2: Sentiment detection in "Meet Your iBrain" article

  5. Your evaluation of this course

  6. Experiment 0

Session 2 :: How to read and understand scientific papers.

Presentation by Dr. M. Mihalilkova.

Session 8 :: Developmental aspects


  1. Repetitio (Theory of multiple intelligences)

  2. Some administrative stuff (we meet in Medienhaus garden next week, 12th July course etc.)

  3. Your experiments

  4. Developmental aspects

  5. The nightmare videos of children's Youtube

  6. After smartphone: towards a new digital education artefact 

Problematic smartphone use and relations with negative affect, fear of missing out, and fear of negative and positive evaluation

ABSTRACT
For many individuals, excessive smartphone use interferes with everyday life. In the present study, we recruited a non-clinical sample of 296 participants for a cross-sectional survey of problematic smartphone use, social and non-social smartphone use, and psychopathology-related constructs including negative affect, fear of negative and positive evaluation, and fear of missing out (FoMO). Results demonstrated that FoMO was most strongly related to both problematic smartphone use and social smartphone use relative to negative affect and fears of negative and positive evaluation, and these relations held when controlling for age and gender. Furthermore, FoMO (cross-sectionally) mediated relations between both fear of negative and positive evaluation with both problematic and social smartphone use. Theoretical implications are considered with regard to developing problematic smartphone use.

Digital Culture : Didactic Context


Didactics is science of teaching. And teaching is an art. In this seminar we shall move from present all the way to origins of "school" in order to understand why contemporary education systems are as they are and how shall they potentially evolve. We shall discuss the extent in which digital instruments (computers, beamers, holograms etc.) and practices transform and shall transform the Learner, Teacher and their mutual relation.

discussion & lecture seminar accompanied by Prof. Dr. Dr. Daniel Devatman Hromada
Hardenbergstr. 33, Raum 004, Thursdays 10:15 - 11:45
https://bildung.digital.udk-berlin.de/didactic

7th Meeting :: 5th December :: What is school ?

Herbart, Humbold, Fra Bartolomeo

8th Meeting :: 12th December :: Invited speaker

T.B.D.

11th Meeting :: 23rd January :: Who is the teacher ?

3rd Meeting :: 7th November :: What is Fairy Tale in Post-Industrial society?
by Dr. G. Bagdasarov

What is Fairy Tale in Post-Industrial society?
During the almost more than 80 000 years Fairy Tale was one of the most important if not the only one epistemological instruments for education. Within the past 300 years such role is slowly shifted by other educational tools co-developing with industrial development of society. We'll discuss the role of Fairy Tale as an educational tool as well as it's transformation and substitution of it's function within the context of industrialization of society.

4th Meeting :: What is learning  ?

Brunner, Feurstein, Piaget

10th Meeting :: 9th January :: Who is an apprentice ?

5th Meeting :: 21st November :: course canceled


13th Meeting :: 30th January :: non-digital group(s)

Each student who wants to validate this course as members of the "non-digital" should become a part of group which is going to teach and lead a 45-minute course.

Make sure You define:
0) where ? (e.g. classroom, hall, street, atelier, garden)
1) question which is going to be addressed by the course
2) target audience (pre-schoolers ? pupils ? adolescents ? adults ? alzheimer patients ?)
3) instruments and media You are going to use (digital media not allowed for non-dig. groups)

6th Meeting :: What is reform pedagogy ?

Montessori, Steiner, Freinet

0th Meeting :: 16th October

7th Meeting :: 5th December :: What is school ?

Herbart, Humbold, Fra Bartolomeo

1st Meeting ::  From Goal to Definition

Image result for one world schoolhouse

9th meeting :: What is Enlightenment ?

12th Meeting :: 23th January :: Who is the Hebamme ?

2nd meeting :: What is a didactic instrument ?

Larry O'Reill ceo of AHRT as a holigram at Imperial College Business School, The school is showing off a new method of teaching using holograms of business professor, they have promised a demonstration of the technologyLarry O'Reilly, chief executive of Arht Media, appears as a hologram at Imperial College Business School in London © Anna Gordon/FT

14th Meeting :: 6th Feburary :: digital group(s) teaching concept

Each student who wants to validate this course as members of the "digital" should become a part of group which is going to teach and lead a 45-minute course.

Make sure You define:
0) where ? (e.g. classroom, hall, street, garden, atelier)
1) question which is going to be addressed by the course
2) target audience (pre-schoolers ? pupils ? adolescents ? adults ? alzheimer patients ?)
3) instruments and media You are going to use (at least one kind of digital instrument or medium obligatory for members of the dig. group)

owl

15th Meeting :: 13th February :: Invitatio to Bildung Digitale

Prolegomena to Educatio Digitale :: Historical Context

an introductory Studium Generale course by Prof. Dr. Dr. Daniel D. Hromada    

Question

What is digital education ?

meta-definition of Digital Education

Digital Education is defined as education with-digital OR education-of-digital. 

OR


education-with-dig. education-of-dig. Digital Education
No No ?
Yes Yes ?
Yes No ?
No Yes ?

Please name some examples for each case.

education-of-digital

"Education-of-digital is concerned with transmission of knowledge and competences related to logics, mathematics, computer science*, cybernetics, data science, electrical engineering and information, communication & media theory." (Hromada, 2018)


* "Computer science is no more about computers than astronomy is about telescopes." (Fellows, 1991)

the Goal


The goal of the course "Prolegomena to Educatio Digitale" is to make You not only understand, but also experience main operatory principles of information-processing machines.

three contexts


  • historical context (1st semester)

  • cognitive context (2nd semester)

  • sociocultural context (3rd semester)

Historical context


  • Description of historical development of main concepts of computer science (computation, code, machine, information, algorithm, input/output, instruction etc.).

  • Course curriculum mirrors the "historical curriculum".

A letter to Your future digital self

Imagine that it is now 1st January of a year 2170 AD / AE200. 

A digital copy of Your "self" has just discovered a forgotten envelope from year 2018 AD in which Your organic self listed ideas, images, dreams, hopes, insights etc. which had been important for You in days of Your distant youth.

Id est, ideas, images, dreams, hopes, insights etc. which Your future self, overloaded by almost two centuries of History, should never forget.

It is a sort of a time capsule, a sort of a "message in the bottle".

Your task in next 15 minutes is to briefly think about that list and write that letter.

Educatio Digitale : Computer Science : From Ἥφαιστος to deep fakes

What is "the Machine" and how did it develop in the course of centuries ? What is a number, digit, algorithm, representation, information, code, neural network, machine learning ? And what is the role of "humans" in the post-悟道 world ?

Bildung Biodigitale

Bildung Biodigitale 0 :: Of organic and digital trees

Keywords: Baum. #root - folder - subfolder - leaf. The "arborescent metaphor". Pruning. Branch. Tree ship. Taxonomies. Grammars. Binary trees. Direct acyclic graphs. Decision tree. Random forest. Kyberia. Kastalia. Ents. Fruit.

Mandatory reading:
Giono, Jean (1953) The Man Who Planted Trees
LeGuin, Ursula (1972) The Word for World is Forest

Optional reading:
Wittgenstein, Ludwig (1921) Tractatus Logico-Philosophicus
Lovelock, James (2019) Novacene: The Coming Age of Hyperintelligence

Condition of validation: seed, plant or create an organic, digital or artistic tree and present the report about its growth

Session 0 :: 22.4.2020 :: The Core :: Avocado


Session 1 :: 29.4.2020 :: The Seed :: Apple


Session 2 :: Branches & Bifurcations :: Birke









Session 2 :: 13.5.2020 :: Branches & Bifurcations :: Birke

Session 3 :: 27.5.2020 :: The #root :: Buch & Eiche





Session 3 :: 27.5.2020 :: #root :: Buche & Eiche
 

Session 4 :: 10.6. :: The Leaf :: Linden





Session 4 :: 10.6.2020 / AE500610 :: Leaf & Crown :: Linden

Session 5 :: The Form of a Tree










Session 5 :: 24.6.2020 / AE500624 :: 

Form of the Multiverse is the Form of a Tree

Session 6 :: The Word for World is Forest

Setzlinge

teacher.solar 0 :: Design & Deployment of a solar-powered artefact :: Sound & Klang


Outdoor Online Learning. Supercapacitors. Solar Panels. Bluetooth. Amplifiers, Transducers, Shakers. Microcontrollers. E-Ink. Teacher.js. Sol / *sunnōn / ἥλιος / स्वर / خور . more info at https://teacher.solar

Educatio Digitale

Computer Science

From Antiquity to Renaissance

Fibonacci

Mythological times

Antiquity

Educatio Digitale : Computer Science : From Ἥφαιστος to deep fakes

What is "the Machine" and how did it develop in the course of centuries ? What is a number, digit, algorithm, representation, information, code, neural network, machine learning ? And what is the role of "humans" in the post-悟道 world ?

Futurological congress AE100 v0.02

Introduction:::Opening words:::Educatio Digitale:::Design & Computation

2. Futurological Congres, the WTF edition


Futurological Congres, the WTF edition

Design & Computation

Design & Computation

Closure

3. Educatio Digitale

Educatio Digitale

Bildung Biodigitale 1 :: Plants, Herbs, Flowers, Weeds & co.






TOPIC :: We breath oxygen they produce, they nurture us and heal us, they colours and aromas make our lives beautiful and worth living: verily, plants, herbs and weeds our humanity's most important allies. In this course, we will observe how they grow: from seedling to blossom and from blossom to death.


In diverse gardens and parks of Berlin, we will pursue UdKs Tradition of "Pflanzenkunde", read and discuss Goethe's theory of botanic forms and apply a "phenomological" observational method in order to get as close as possible to "essence of the plant"; subsequently, we will to observe the botanic realm by means of an "impressionist" prism in order to (try to) understand why Alan Matthison Turing spent last days of his life studying botanic phyllotaxis.


And maybe, just maybe, we will obtain inspiring insights into the content of a so-called "Voynich Manuscript", one of last Enigmas of medieval Europe.


PRAXIS :: During practical part of the course, You will use state-of-the-art digital technologies (e-ink tablets, 3d scanners, holographic displays) to protocol morphogenesis of at least few plants of Your choice.


COMMENT :: The seminar is also an experiment in so-called "outdoor on-line teaching" and many new didactic innovations will be deployed for the first time. In case of good weather, seminars will tend to take place outdoor in different gardens (Botanischer Volkspark, my own garden, Berlin Open Lab Garden, Botanischer Garten Berlin etc.), in case of bad weather, seminar will take place indoor (Medienhaus R311) or digitally.


BIBLIOGRAPHY ::



The voynich manuscript (author unknown)

Versuch die Metamorphose der Pflanzen zu erklären__(J.W.Goethe, 1790)

Ding und Raum (Edmund Husserl)

Turing, morphogenesis, and Fibonacci phyllotaxis (Swinton, 2013)

Herbarium of student's choice



LEISTUNGSNACHWEIS ::

1) digital Herbarium with at least five plants

2) planting a sunflower and counting its seeds


Design and deployment of outdoor digital education artefacts

Goal: Deepen Your ability to build, make, program and optimize solar-powered digital artefacts.

Content: Solar energy. Photovoltaics. Microcontrollers of 2nd generation (Daisy Seed, RP2040, Arduino Nano Connect). E-ink. Machine Learning. TensorFlow Lite. Gartenzwerge. Plants.

Methods: Outdoor On-Line Teaching. Collaborative making, up-cycling & coding.

M.O.D.E.A #5 : Voice and Speech - Lost in Translation

In the middle of a battle there is a company of Italian soldiers in the trenches, and a commander who issues the command “Soldiers, attack!” He cries out in a loud and clear voice to make himself heard in the midst of the tumult, but nothing happens, nobody moves. So the commander gets angry and shouts louder: “Soldiers, attack!” Still nobody moves. And since in jokes things have to happen three times for something to stir, he yells even louder: “Soldiers, attack!” At which point there is a response, a tiny voice rising from the trenches, saying appreciatively “Che bella voce!” “What a beautiful voice!” - excerpt from the book 'A Voice and nothing more' by Mladen Dolar

In this course, we are going to make your own digital artefacts in the scope of your personal interests in Voice and Speech.
Throughout the seminar, we will build our own personal speech recognition system based on machine learning which can understand (more specifically „transcribe“) human speech as a medium for our artistic practice. For the first half of the seminar, students will be introduced a domain of Automatic Speech Recognition (ASR) technology, and also diverse ways how speech-to-text (STT) inferences can be realized on non-cloud, local (i.e. edge-computing) architectures. It means that python programming and basic unix command line skills will be involved.
By the time we will have developed our own system, we will dive into making artfacts (media installation, educational device, musical instrument, performative material, sound works, etc, of your choice) where human and machine will communicate in human voice and speech as the second half.

*Please register for the seminar before the semester starts by e-mail.
*Seminar starts on 27.10
*A Raspi 4B and a ReSpeaker 2-Mics Pi HAT will be given to each person during the semester period.
*The seminar takes place time to time at Berlin Open Lab (Einsteinufer 43)

Session 3 - presentation

S

hello

Bildung Biodigitale 2 :: Animals

bildung biodigitale; eco-artificial education; worms; insects; amphibians; fish; birds & bird song identification; dogs; cats; cows; inter-species communication; outdoor on-line teaching

Introduction to linguistics: From पाणिनिi to ChatGPT

The seminar will start with a question "What is language and how can You define it ?". Subsequently, we will see how men and women of past and present answered that question - from grammarians of ancient India all the way to most modern theories of phonetics, phonology, morphosyntax, semantics and pragmatics. Special focus will be put on theories of language acquisition, that is, on discussion the process by means of which maternal language is acquired by human children. All this to be able to end the seminar with an answer to the question: "Could artificial intelligences like GPT-X be ever able to understand the meaning of the word meaning ?"

Making of a digital education artefact :: Embeddings






Raspberry Pi; NVIDIA Jetson; Python; Linux; Git; command line; speech recognition; voice synthesis; pyTorch; sensors; artefacts; websockets; artificial intelligence; solarpunk; personal primer project

Bildung Biodigitale 2 :: Animals

bildung biodigitale; eco-artificial education; worms; insects; amphibians; fish; birds & bird song identification; dogs; cats; cows; inter-species communication; outdoor on-line teaching

udk.ai / Human and Artificial Intelligence

What is "intelligence" and how is it defined by different people and different cultures ? Is there only one "general" intelligence thanks to which humans and machines solve problems or is it more appropriate to speak about combinations of "multiple intelligences" - emotional, intepersonal, intrapersonal, spatial, visual, logical, mathematical, bodily, moral, narrative, etc. ? Can we speak about intelligence independent of cultural and socio-economical context within which its acts and is embedded ? Do organic (OI) and artificial intelligence (AI) have something in common or are they fundamentally and unreconcilably different ? In order to explore potential answers to these questions, we will look into history of cognitive (psychology, anthropology) and computer  (informatics, cybernetics)  sciences, we will read stories about "idiot savants" and children raised in wilderness and briliant minds of the past in order to ultimately ask our own AI systems to tell them something about themselves.


This seminar is second part of the "Art, Cognition, Education" seminar series. 

DigiEdu Sprechstunde

If You need help with practical (Raspberry Pis, Python, PERL, Web App programming, Pytorch, machine learning, Arduinos, I2C, Linux) stuff, or need to consult some theoretical issues (notably related to 6 canonic cognitive sciences) feel free to book a date and pass by.

Requests originating from Medienhaus/Matrix will
be prioritized @d.hromada:medienhaus.udk-berlin.de

Make Your Own Personal Primer

If ever You wanted to create a magical book for someone You love, during this course, DigiEduBerlin team will teach You how to build one.

In the process, You will increase Your skills in domains like: Python. Linux. ALSA Audio. Raspberry Pi. CUDA / NVIDIA Jetson. Electrophoretic (E-ink) displays. Gesture sensors. Websockets. Speech recognition. Speech synthesis. Laser cutting. Asynchronous programming. Incremental design.

Bildung Biodigitale 2.3 : Canidae, Felinae, Corvidae & AIs

Bildung Biodigitale 2.3 is a seminar focused on understanding the behaviors and communication methods of canines (dogs, wolves, foxes), felines (cats, jaguars, tigers, lions...) and corvids (crows, ravens, jays, magpies...) . This course combines theory and practical knowledge, suitable for anyone interested in these animals and their behavior. Course will focus on interactions between these species and will address the question whether AI-systems could serve a role of mediator and translator in communication between animals and domesticated primates known as "humans".

I & You (in the era of AI)

The course "I and You (in the era of AI)" is an exploration of Martin Buber's influential text "Ich und Du" ("I and Thou"). Through this course, students will not only gain an understanding of Buber's philosophy but also develop the skills to engage in meaningful and critical dialogues about pressing contemporary issues. Note: To create a space based on mutual trust and shared attention, all smartphones will be collected at the entrypoint into the mutual learning zone.

Code/AI/Science Sprechstunden

Things I can help You with:
Practicalities: AI / Machine learning. Large Language Models. Python. Unix. Raspberry Pi, Arduino, Microcontrollers & co.

+ questions concerning theory, philosophy and science

Introduction to Psychology: On Anima and Other Archetypes

The seminar "Introduction to Psychology: On Anima and Other Archetypes" offers an interdisciplinary exploration of history of psychological thought. Beginning with mythological narratives like Amor and Psyche and philosophical texts such as Aristotle's On the Soul, the seminar aims to integrate cross-cultural perspectives—including animism, panpsychism, the Sāṅkhya concept of Ātman and Islamic / Judaic / Jungian models of "the soul". In case of good weather, some seminars will take place outdoor (medienhaus garden/terrace).

AI-Extended Environments #0

During this seminar, we will gradually transform space known as "R310" into an AI-extended space: a percieving space whose walls sing and speak memories in voices long forgotten. By focusing on sound, touch and smell and by depriving the audience on visual stimulation, and by stablishing ourselves on a thin layer between community-driven art and individual artistic expression, we will aim to create something akin 21st century Merzbau, "dark room" and a Plato's Cave. 

Result will be presented at Rundgang. 

Bildung Biodigitale : Trip to Sauen #0

We will do a peripatetic ("walking") seminar from Bad Sarow to Sauen. 

Equipped with appropriate software (Merlin, Natrublick) & hardware artefacts, we will try to identify as many plants & birds as possible. 

Course will end with a walk through August Bier's Pappelmuttergarten & sampling of a spring night frog concerto in G-dur.

Preparatory meeting: this Wednesday (16.4.) 14:15 in Medienhaus R310

Nature

Computer

Human