This semester we will explore how digital worlds challenge and reshape perceptions of selfhood and emotional experience. Drawing on Sherry Turkle’s insights into digital identity and the psychology of virtual spaces, this course considers the synthetic realm as both a mirror and a distortion of the self. Game engines serve as a medium for creative production and critical inquiry, driving us to integrate our everyday perceptions along with our questions of identity, ambiguity, and identification.
In this workshop we will feature the game engine as main creative frameworks, to pile personal narrative on the boundary of virtual, reality and past, present, future. We delve into the art of emotional expression by translating our reality into the virtual realm, reorganising our experiences within the context of a game. In the first three and a half days, we’ll engage in in-depth art case studies and hands-on work, including 3D scanning and printing, character simulation, advanced particle systems, and 3D soundscapes in Unity, to integrate personal aesthetic experience gradually. On the last day of the workshop, students will present their Final Projects/Processes.