Generative Kunst / Computational Arts
The Generative Art / Computational Art class explores the possibilities of using programming, generative strategies, and interaction in various contexts in artistic projects; the focus is on real-time systems that incorporate complex time structures, visuals, sound and music.
*** If you want to join this class, contact the profs,
and come by on Monday 15-18h! ***
Professor Alberto de Campo– decampo@udk-berlin.de
Assistant Professor Bruno Gola – bgola@udk-berlin.de
Tutor*innen:
Selenay Kıray – selenaykiray@gmail.com
Jiawen Wang - ji.wang@udk-berlin.de
Luis Brunner - l.brunner@udk-berlin.de
Plenary sessions will showcase and discuss ideas, sketches, current student work in intermediate stages, and relevant work from related fields. In individual supervision, the conception, step-by-step realization and formulation of generative, interactive and/or sound-based works, installations, instruments will be discussed and possible solutions tested.
Based on ideas of Walter Smetak and people inspired by his work, the smester topic is Instrumentos = Instruir Mentes
If instruments are designed to instruct minds, then what does that imply when we make/remake/breed our own instruments, setups and environments?
We will experiment with creating acoustic, digital, hybrid assemblages, when we design them for the experiment, they become Xstruments. We will design instruments that need a collective to play it as well share favorite instruments we already have, and crossbreed their concepts and material forms in any way we can imagine.
We will also listen to and study historical examples, from Walter Smetak to Harry Partch, UAKTI, to many contemporary artists that build their own instruments, including the .WAV project from UMPRUM Prag!
With a focus on collaboration and improvisation, we will explore the semester topic of "instruir mentes" from the perspective of interacting with open source systems. We take a look at strategies for programatically introducing complex behavior in live practices between human and non-human actors by listening and/or observing each other. The sessions will have the format of hands-on labs on coding and embedded systems, with the goal of creating your own setup for performing live.
Some of the topics include: Programming, Networking, Neural Networks, Machine (un)Learning/Listening/Vision, Feedback systems, Meta parameters, Embedded computing, Improvisation, Live performance, Installation and performance hybrids.
Der Themenschwerpunkt "Artificial Individualism & Coded Collectivity" wird gemeinsam mit den Seminaren Code Experiments; Hybride Systeme; Audiovisual Programming; Space, Environment and Context; und Performance Environments fortgeführt und vertieft. Deshalb empfehlen wir ausdrücklich, mehrere dieser LVs zu besuchen. Weiters wird der Besuch von Anita Jori's Leseseminar "Vampyroteuthis infernalis" empfohlen.
Plenary sessions aim to be a temporary habitat open for the confluence of Xentities—ideas, methods, debates, approaches, and possibilities that are yet to come. Participants share their stories in these sessions and evolve their ideas, sketches, and accounts of their current artistic endeavours. Each session is a shared experiment in rethinking and reimagining the meridian that converges our thoughts through techniques of the body, referred to as "Xentities."
In meetings designed to realise individual and group projects, we test generative, interactive and network systems that challenge the boundaries of instrument design, strive to foster transdisciplinary and performative work and unlock transindividual potential.
Plenary sessions aim to be a temporary habitat open for the confluence of Xentities—ideas, methods, debates, approaches, and possibilities that are yet to come. Participants share their stories in these sessions and evolve their ideas, sketches, and accounts of their current artistic endeavours. Each session is a shared experiment in rethinking and reimagining the meridian that converges our thoughts through techniques of the body, referred to as "Xentities."
In meetings designed to realise individual and group projects, we test generative, interactive and network systems that challenge the boundaries of instrument design, strive to foster transdisciplinary and performative work and unlock transindividual potential.
Themenschwerpunkt dieses Semester:
“SOme MOre Parallel, Orthogonal, and Diagonal realities"
gemeinsam mit den LVs
* Code Experiments,
* Hybride Musiksysteme,
* Audiovisual Programming,
* Music performance in VR, und
* space, environment and context.
Wir empfehlen, an mehreren dieser Kurse teilzunehmen.
The City of Augsburg boasts a unique system of water supply channels, hydraulic plants and water towers from the 15th century.
We will develop a flagship project for Augsburg’s Lab30 Media Art Festival: an Audiovisual Essay that renders hommage to this cutural/technological partimony.
Limited capacity - please register quickly via email !
Artificial In/Decision Making and Coded Collectivity
"Only those questions that are in principle undecidable, we can decide." Heinz von Foerster, Ethics and Second-Order Cybernetics (1991)
Decisions are difficult in many ways: Individuals almost never know all relevant context, and thus have to decide based on incomplete knowledge. Groups need to decide together about things that concern them, and need ways of negotiating diverging interests. Artificial intelligence is often applied to provide expert analyses, in order to find and justify decisions that hopefully seem reasonable.
In this course, we will study communities of creatures, and make computational models of possible ways they make decisions, and the ways they organize their collective activities. Starting from an existing network installation piece* will allow us to proceed quickly to complex experiments.
These studies will inform a larger group project: Creating a complex installation of hypothetical deep sea creatures, inspired by the philosophical/biological fiction "Vampyroteuthis Infernalis" by Vilem Flusser & Louis Bec. While this course focuses on the interactions of such creatures, the individual aspects are being explored in the parallel Hybrid Systems course.
Semesterthema: Absolute Advanced Basics
Plenary meeting: Tuesday 14-17h
Individual meetings: Mon+Tue by appointment
The semester topic is "Hyper/dis/connectivism", and will be addressed from different perspectives in the courses in our context.
Individual meetings Mon 10-18h, Tue 10-14h be email appointment
Plenary meeting Tue 14-17h online, at
https://udk.baumhaus.digital/b/alb-ye6-xfc or
https://go.digital.udk-berlin.de/111 (fallback)
Im Plenum der GenComp Fachklasse werden aktuelle künstlerische Arbeiten der Studierenden sowie Gruppenprojekte gemeinsam diskutiert.
Die Veranstaltung wird in diesem Semester hauptsächlich auf unserer
Online-Plattform stattfinden. Für Betreuung in Einzelterminen stehen Professor und Mitarbeiter nach Vereinbarung zur Verfügung.
The semester topic is
"Grand Theft Author - appropriate with an attitude!", and will be addressed from contrasting perspectives in the plenary meeting as well in the courses in our context.
Im Plenum bringen alle Teilnehmer:innen Ideen, Skizzen, aktuelle Arbeiten in Zwischenstadien und interessante Arbeiten aus verwandten Gebieten ein und diskutieren soe.
In den Einzelbesprechungen diskutieren wir Konzeption und schrittweise Ausformulierung und Realisierung von generativen, interaktiven Systemen, Instrumenten, Installationen, Performances, und erproben mögliche Lösungswege.
Plenum Di 14-17h
Einzelmeetings Mo/Di nach Vereinbarung
Semester Topic: Embodied Intelligences
While discourses around AI oscillate between fears of Artificial Intelligences taking over, and phantasies of universal optimisation, power and control, most current AI systems actually address closely defined problems in very specific domains. They usually represent these problems in symbolic or statistical, mathematical ways, in silico. Concepts of “Intelligence” originally developed from observing and describing living beings, who sense their physical environment, and use their bodies to interact with other beings and things in ways that seem purposeful, hence “intelligent”. Cybernetics began with making technical devices that show such behaviors. What forms of embodied intelligences can we imagine, build little models of, and experiment with, in vivo?
The semester topic "Embodied Intelligences" will be addressed from contrasting perspectives in multiple courses in our context.
Individual meetings: Mon 10-18, Tue 10-14h, by email appointment.
Tutors: Chunli Wang - jennywang079@gmail.com
Fang Tsai - fangtsai15@gmail.com
Semester Topic: Basics and Projects
Summer term ‘22 is a time for both patient learning and avid making. On one hand, we will take our time to review the basics, and see which questions arise. On the other hand, we have a host of invitations to present a diverse range of works, which may well make up for all the public events/gatherings lost to pandemic conditions recently.
Tutors:
Fang Tsai: fangtsai15@gmail.com
Chunli Wang 王淳俐 : jennywang079@gmail.com
Lukas Eßer: l.esser@udk-berlin.de
In "Embodies the Coder's Space," four key dimensions are investigated: Code Space explores the symbiosis between code and coder. It delves into imagining and creating the tactile coding environment that emphasises fluidity across various worlds. Generative Space engages with the philosophical and psychological aspects that tie coding actions to sensorial and spiritual experimentations. Performing Space critically investigates coding as an artistic practice, heightening diversities and modulating the borders between code, culture, body technology and artificial lives. Lastly, Collab Space probes into the micro-political practice inherent in coding, exploring how it is both a personal focus and a societal act of care, connecting psychical and social individuation.
The colloquium will feature workshops and seminars and motivate individual art projects that foster transdisciplinary collaboration for inventive generative outcomes.
Part I: 10-12h Embodies the Coder's Space
Part II: 12-14h Space for Tinkerability
In "Embodies the Coder's Space," four key dimensions are investigated: Code Space explores the symbiosis between code and coder. It delves into imagining and creating the tactile coding environment that emphasises fluidity across various worlds. Generative Space engages with the philosophical and psychological aspects that tie coding actions to sensorial and spiritual experimentations. Performing Space critically investigates coding as an artistic practice, heightening diversities and modulating the borders between code, culture, body technology and artificial lives. Lastly, Collab Space probes into the micro-political practice inherent in coding, exploring how it is both a personal focus and a societal act of care, connecting psychical and social individuation.
The colloquium will feature workshops and seminars and motivate individual art projects that foster transdisciplinary collaboration for inventive generative outcomes.
Part I: 10-12h. Embodies the Coder's Space
Part II: 12-14h. Space for Tinkerability
Individual meetings with Echo Ho: Mondays and Tuesday Mornings by appointment.
Semester Topic: Ars Combinatoria, Exploration, Transformation
Ramon Llull, Giordano Bruno, Gottfried Wilhelm Leibniz ... Georges Perec, Les Oulipo ...
Peter Cariani, Margaret Boden ...
Re-dis-covering the origins of our highly sophisticated computer & SW arts practice, we move along it's 'Tree of Life' - the history of electronics and IT from the rudiments of plain electricity all the way to modern soft- and hardware.
Artificial Individualism & Coded Corporeality
Departure point for this course is the recent network installation UTopologies* with it’s eight futuristically shaped objects/agents set up in our class room. These have raspberry brains, microphone ears, express themselves by sound and light, while being in constant interaction with each other through a LAN network. In the course of the semester, we will breed more and more individualized specimens, with new and different body shapes, limbs and organs, motoric and perceptual talents, memory, learning ...
While individual form and behavior are modeled one by one here, the social behavior patterns that emerge from the interactions of these individuals are the focus of the parallel seminar Code Experiments.
The practice of creating sound and music with computers is informed by knowledge from many domains: physics, psychoacoustics, psychology, musical culture, sound synthesis, just in time programming, and sonification, among others.
We will revisit the core elements of these bodies of knowledge in simple practical experiments, thus cultivating the sharing of working knowledge between participants.
We will focus on investigating the questions that arise together; any question can become the kernel of a little study piece, and may well turn into an idea for something larger; for instance, a playable instrument based on sensors; a reconstruction of a piece from the canon of computer music; or building blocks for complex synthesis.
Proponents of the current algorithmic revolution promise large benefits from "smartifying everything", from household things like fridges to cities.
- Who exactly benefits from which new smart systems?
- What exactly is being newly connected and how?
- Which unconnected systems would be worth trying to connect?
- Which things are or will be connected but should not?
To better understand what becomes im/possible when we connect X to Y, we will experiment with connecting mixed little systems into larger networks. Due to online semester constraints, this will begin with online network music/AV systems, and include other elements (mechanics, sensors, feedback, machine observation) depending on what students have available.
We will study the phenomenon and practice of appropriation on all levels available to us:
- quoting in scientific writing
- literary techniques like cadavre exquis
- movements&manifests like antropofagismo / tropicalismo
- motif appropriation in music
- audio sampling in modern music
- famously (non-)litigated cases of plagiarism (Guttenberg, Vanilla Ice, The Amen Break by The Winstons)
- Linus Thorvalds, the open source movement, the git / GitHub ecosystems
For group practice, we will scour all available resources of SuperCollider code (help files, tutorials, tweet, scdoc, scsynth, ...) and assemble everything good-sounding in a massive *GTA library*. For compatibility between the pieces, we will design an ultraflexible infrastructure that uniformely digests all the various code snippets with minimal modifications, and makes them all accessible for playing with various interfaces by means of auto-mapping. Or in a different metaphor, we create an ecosystem / environment where all the code can live and communicate with us.
We dedicate the Code Experiments class to expand the FutureVoices online radio project, which continues until Jan. 2022. We will:
create campaigns to invite more contributions and expand our database
compose new pieces/movements for the stream
invite guests to compose movements as larger contributions
organize "takeover days" with members and guests
devise strategies to document the project
Dates: April 14, 28, May 12, 26, June 9, 23, July 7
We will explore embodied intelligences in multiple forms:
Invite artists working with robots as guests & collaborators.
As a case study of embodied intelligences, we will develop a network of small, interacting nodes that use long strings installed in the corridors of the Medienhaus to communicate acoustically. Each node connects to >2 wires by listening and transmitting.
We will invent behaviors for the nodes: How do they interpret what they “hear”? How do they transform this “information” and what do they tell their neighbours about it? How do the wires themselves modify, filter, influence the transmission of these acoustic streams?
In Code Experiments, we focus on the SW side of the project: machine listening, audio processing and signal generation.
Who is afraid of sound, music and code?
Sound/music is the mother of all time-based art forms, and thus taking the time to review the basics in full detail is a great way to acquire and solidify literacy in the central skills in this domain.
We will learn about numbers, characters, strings, collections; vibration and sound physics, perception, and psychoacoustics; sound processes, modulation, filtering; musical concepts like pitch, harmony, duration and rhythm; and learn to use code to tell networks of other people and machines what we want them to do, and how!
Language & platforms used: SuperCollider, the JITLib ecosystem, and OpenSoundControl to connect to the world.
Drawing from the four principal dimensions of the "Embodies the Coder's Space" seminar, we'll adopt a hands-on approach to create tangible instruments. We will utilise techniques such as pseudo-coding, live coding, sci-fi hacking, soldering, and hybrid sketching combined with various materials through DIY methods. Our exploration will delve into the diverse modes of poetic relation and interaction between performers, as well as between performers and their instruments.
In model worlds, the options for causality are:
- parallel -> causality remains, content differs.
- orthogonal -> predictable <--> random
- diagonal -> mixed between the two cases
We will study these by live coding and data streams in multiple topologies.
- Performance/installation in Zilina/Slovakia (June),
- Daily radio show at Savvy gallery (June/July)
- Installation/performance NoVilla (June-Sept)
In this semester, we will read texts by Ramon Llull & Peter Cariani, and build little systems based on their ideas, in order to study how combinatorial systems can be invented and applied; how they allow to explore possibility spaces; and how and when they transform our understanding of the worlds they create.
We will work on a realization of Alvin Lucier’s seminal piece "Music for Solo Performer" for amplified brain waves and percussion instruments.
Along the way we will look at different versions and investigate which aspects of the original idea can be transformed and further developed to create new work.
SONIC IMMERSION
How do you listen to languages you don't understand or to sounds you cannot place in context? Students explore different modes of listening to create their own sonic landscapes and immersive sound environments. Using the voice, field recordings, electronically generated and modified sound or a piece of paper and a pencil, sonic miniatures will be created that can stand for themselves but that also can be integrated and further explored in other projects, from 3D virtual reality to deep sea underwater worlds.
Along the way we will discuss pionieering works by composers of experimental and electronic music, such as Maryanne Amacher and Pauline Oliveros. The course includes some reading, listening, sound recording and sound editing.
Thema: Artificial, Natural & Hybrid Intelligences & Stupidities
Im Plenum werden Ideen, Skizzen, aktuelle Arbeiten in Zwischenstadien und interessante Arbeiten aus verwandten Gebieten eingebracht und diskutiert. In den Einzelbesprechungen werden Konzeption, schrittweise Ausformulierung und Realisierung von generativen, interaktiven Systemen, Instrumenten, Installationen, Performances diskutiert und mögliche Lösungswege in Skizzen erprobt.
In "Sensor and Sensibility", we focus on "in time" data aquisition strategies, from the conceptual levels down to the hands-on-work of designing and building interfaces and sensing devices, be it for your next DIY-digital-music-instrument, for installations responsive to air pollution or for a CV system that reacts on frowning faces of passersby: make sense, bring in your own project and realize it!
--¡¡ changed from VDL listing due to current online-teaching condition !!--
What things would we like to grow exponentially?
Where would we be happy if trend curves were un-flattened?
In the Hybrid Systems course, we go viral with a very harmless, but massive data collection, aquiring voice recordings from our social network. Compiling them in a database, we will create algorithms that sequence them into a continuous collaborative sound stream that can become a permanent broadcast: The voice of the multitude.
The
Society for Nontrivial Pursuits has won the open call for next year's Kontinuum generative sound stream:
ctm kontinuum
We will invite people worldwide to give voice to what they expect, hope, or fear for the future. Both radio and internet began as projects for two-way communication – hopes were high that everyone would be given a voice. The radio quickly became a one-way mass medium that played a central role in 20th century dictators grabbing power, while the internet has drifted toward hyper-monetization, citizen surveillance, and extremism. The attention economy embodied in the rating mechanisms of most social media favors loudness and conspiracy theories, creating filter bubbles and digital tribes, while a multitude of less provocative individual voices tends to get lost in this flood... (continued on following page)
Recurring lockdown conditions worldwide make many activities difficult or impossible, thus silencing the foreground. This allows us to redirect our attention to the emerging "backgrounds", in effect, "Turning Up the Quiet”, toward phenomena that were there all along, but were not deemed important enough to register consciously. We will:
- Find, record, document newly emerging silences/still atmospheres (soundscapes)
- Think, discuss, consider: How to create quiet atmospheres ?
- Experiment: record, analyse, recreate, synthesize and stage them
- Move into "empty" environments and gracefully explore their acoustic niches with
Sono-aviatics - (the art of letting sounds fly in the air) and Dracosonics (the art of flying sound kites),
e.g. at Tempelhofer Feld and newly closed Tegel airport
* Ivan Lins, Gilson Peranzetta, Paul Williams, Love Dance (1988)
https://www.youtube.com/watch?v=in7DgB3myIc
Dates: April 21, May 5, 19, June 2, 16, 30, July 14
We will explore intelligences of bodies in multiple forms:
Invite artists working with robots as guests & collaborators
As a case study, we will develop a network of small, interacting nodes that use long strings installed in the corridors of the Medienhaus to communicate acoustically. Each node connects to >2 wires by listening and transmitting.
We will invent behaviors for the nodes: How do they interpret what they “hear”? How do they transform this “information” and what do they tell their neighbours about it? How do the wires themselves modify, filter, influence the transmission of these acoustic streams?
In Hybrid Systems, we focus on the HW side of the project: physical installation and tuning of the wire channels, and the points of transduction between the mechanical and the electrical/digital domain.
Summer term ‘22 is a time of numerous opportunities for GenComp to present a diverse range of works, which may well make up for all the public events/gatherings lost to pandemic conditions in the past 4 semesters.
Our calendar is already filled with ca. biweekly dates, ranging from prominent UdK events initiated by the president’s office to a full day of radio art by S4NTP for the EU Cultural Capital Esch/Luxembourg, to FutureVoices revivals and cozy concerts.
In Hybrid Systems, we take our time to prepare for all these events in all their variety of conceptual, artistic & technical questions.
Die Klasse Generative Kunst/Computational Art befasst sich mit den Möglichkeiten, Programmierung, generative Strategien und Interaktion in verschiedenen Kontexten in künstlerischen Projekten einzusetzen; der Schwerpunkt liegt auf Echtzeit-Systemen, die komplexe Zeitstrukturen, Klang und Musik einbeziehen. Im Plenum bringen alle Teilnehmer:innen Ideen, Skizzen, aktuelle Arbeiten in Zwischenstadien und interessante Arbeiten aus verwandten Gebieten ein und diskutieren sie. In Einzelbesprechungen diskutieren wir Konzeption, schrittweise Ausformulierung und Realisierung von generativen, interaktiven Systemen, Instrumenten, Installationen, Performances, und erproben mögliche Lösungswege.
Das Semesterthema lautet "subtract", und wird von den Lehrveranstaltungen im Kontext der Klasse aus verschiedenen Perspektiven bearbeitet.
Sferics are natural VLF (very low frequency) radio waves caused by lightning strikes in the Earth's athmosphere. Alvin Lucier describes them as "signals - resonant clicks and pops, called tweeks and honks by scientists - [which] occur in the audible range of humans and may be picked up by antennas and amplified for listening. They are best received at night, far from power lines. Occasionally, certain sferics get caught on and travel long distances along the magnetic flux lines around the earth, producing whistlers, downward-gliding signals which may last up to two or three seconds."
We will build long loop antennas and take them on day and night time excursions to different locations around Berlin to listen to these signals and other electromagnetic waves.
The semester assignment includes creating an antenna and the work on maps indicating sounds that were discovered along the way. The maps may serve as sound archives or as scores for listening walks, performance or story telling.
The final presentation will take place during the weekend of S4NTP performances on Sunday June 23 (to be confirmed).
schedule: ON FRIDAYS
first session: May 24 at 12h in GRU 111
COURSE DATES
MAY 24 + 31 + JUNE 7 + 14 + 21
- depending on weather forecast -
2-3 day time sessions 12-16:00
2-3 night time excursions 22:00-2am
+ final presentation on Sunday June 23 (to be confirmed)
please register via email
On performance art and experimental music
On the perception of space and time, (dis)embodiment and scale. We will be zooming in and out, take a look at detail and try to get an overview, place bodies and narratives in space and time, slow down and speed up, change direction, analyse and organise what is in front of us and reinvent what lies behind.
Viewings, readings, listenings include Phill Niblock, Alison Knowles, Joseph Beuys, Yoko Ono, Maryanne Amacher, Abramovic/Ulay, Steffi Weismann, Antonia Baehr, Frieder Butzmann, Shelley Hirsch, Aki Sasamoto, BMB con., Kristin Norderval, Pauline Oliveros and Echo Ho.
Participants are invited to participate in the vocal laborythorium: the first day of the BUTOH workshop by Yuko Kaseki on November 13th with a focus on the voice.
online: https://meetings.udk-berlin.de/b/ann-5ql-qwe-mak
In "Art Worlds", sociologist Howard Becker argues that nearly all art works are made by more than one person, and analyzes the process: who does which parts, and who gets which recognition (e.g. credit or payment) for their contribution. We focus on the many forms of decision-making in artistic projects:
monarchy/autocracy: One Artist has general final say
division of decision & labor, aka do-ocracy: person X volunteers to take over sections, e.g. visuals, sound, lighting, and decides all of its aspects along the way
democracy: a collective makes all decisions jointly, by consensus or majority vote
External interference from funding bodies or curatorial layers, and decisions to delegate aspects of a process (to craftspeople or AI tools) add more layers of complexity.
With our sociologist hats on, we look at our own experiences of such work processes, and invent, adapt and improve models we find inspiring to create works.
We will develop connectable SW/HW modules to serve a variety of world making purposes to further blur the boundaries between fixed production, installation and live performance by human and machine assemblages.
Ramon Llull builds a whole world explanation system upon permutations of divine categories. Peter Cariani observes that permutation is the most common way to create novel things, ideas or artefacts; but only _very_ rarely will categorically new things emerge that extend the alphabet of available primitives to permute.
In our semester course we want to look at these phenomena from our (computational) artistic practice: How do we bring together unforeseen things in our imagination? Aren't our software tools the optimal recombinant machines?
Assuming no technical background whatsoever, this intensive four-day workshop guides the participants through a series of sound-producing electronic construction projects, from making simple contact microphones to building circuits from scratch. The emphasis is on constructing inexpensive but versatile electronic tools that fill the gaps in computer-centric music production.
“Nil humani alienum puto” - nothing human is alien to me
In this course we build virtual creatures and their habitats. We will read texts from the fields of Phenomenology (the study of our experience) and Epistemology (the study of knowledge) and Xenobiology (a form of biology that is not found in nature).
The course can be integrated with Anne Wellmers course “sonic immersion”, in a way that the soundscapes students create in Anne Wellmer’s course can be applied to the virtual creatures and worlds.
Artificial intelligences raise both great expectations and fears - what are they good at, where do they fail, what are the potential benefits and risks?
We will read current essays on these topics, and build little systems that set up communication between humans and machines, in order to explore simple forms of hybrid intelligences (or stupidities).
Beside creating individual pieces based on them, these experiments also provide ideas for evolving the behaviors of the creatures that form the UTopologies/Deep Sea network installation, which will be on show at State Studio Gallery during the semester.
(image: xkcd)
In how far is meaning related to context? Our point of departure will be pioneering works of conceptual artists and composers of experimental and electronic music in Europe and in the US, such as Maryanne Amacher, John Cage, Christina Kubisch, Alvin Lucier and Dick Raaijmakers. How does each of these artists understand the world and describe the creative process?
Students will explore different methods of creating scores for their own work. There will be some reading required. The course will be held in English.
oct 17, nov 14+15, dec 12+13, jan 16+17, feb 6
"The electrical device essentially differs from the mechanical in that its components do not move. Movement implies freeing oneself from the ground in some way or other." Dick Raaymakers, the art of reading machines (1978 / 2008)
We will use texts and voice, toys and microphones, antennas, computers, generated sound, recorders, radios, and loudspeakers to compose sonic miniatures and sound collages. Every week each participant creates a one minute long piece. Course presenations will take place as a podcast and a radio broadcast. Participants should have a pair of headphones, an interest in creative listening, experimental radio, composing, editing and mixing recorded and generated materials and have basic experience in using portable sound recorders and editing software (daw).
Reading will include Roland Barthes, Lewis Carroll, Christina Kubisch, Dick Raaijmakers, Arundhati Roy and Susan Sontag.
In Hybrid Systems, we will develop this piece collectively in all its conceptual, artistic and technical aspects, adapting and extending the infrastructure for last semester's
JaMoP course and project:
• translating the invitations to the languages we speak
• devising strategies for spreading the invitation to the contributors
• building the website for contributions
• creating a starting collection of future messages in the languages we speak
• forming a team for reviewing incoming messages
• creating a variety of sonic generators for composing the stream episodes
Official start date of Future Voices / Zukunftsmusik at ctm/Kontinuum:
17. 01. 2020
art's birthday
Apart from the absence of sound, what does the word "silence" mean in different contexts or in different languages? Which expressions or synonyms do we have available to describe silence? John Cage (1912–1992) published a collection of lectures held between 1939 and 1958 in his book called SILENCE in 1961. In the spring and summer term of 2021 we will read texts from this book and use some of Cage's strategies to create performance lectures of our own. Assignments will include taking a walk, the search for noise and silence, and telling a story.
new course address
https://bbb.udk-berlin.de/b/ann-az3-jk4-go7
OLD : https://udk.baumhaus.digital/b/ann-j37-wgv
former course projects
https://gencomp.medienhaus.udk-berlin.de/SEC/
In drawing inspiration from works by composers of experimental music such as Alvin Lucier's Music on a Long Thin Wire, Maryanne Amacher's City-Links, David Tudor's Rainforest, and Christina Kubisch's electrical walks we explore the resonances of objects, rooms, wires and the building to create a slowly growing sonic playground of resonating bodies. What does it take to turn a playgound into an instrument? Are sonic memories relevant in this context? Course materials will include text and video. Course activities will include wiring up objects with transducers, creating sounds to play them and listening to the U7 as it makes the building shake and resonate.
The poetry of translation and misunderstanding, of stuttering, repetition and chance operation, serves as a guide through different landscapes, languages and texts. We will create sonic miniatures, listening walks, recordings, and along the way, take advantage of the recording booth and the sound studio at the Medienhaus. Participants should be interested in creative listening, text scores, in working with the voice and text, in experimental music and radio, in recording, composing, and editing audio. Any language is welcome.
Human beings are biased toward solving problems by doing more, adding material, elements, effort, making structures more complex.
How do artistic projects change/develop when we subtract, reduce, remove?
Fewer elements, less material, less code, less interaction
We will experiment with subtractive approaches:
- try to simplify/refocus existing projects in different ways;
- begin with large things (databases, collections) and reduce them by choosing, filtering, focusing
- apply constraints to existing and new works
- make existing code works more reusable by simplifying access:
publishing, documentation, tutorials
Register by mail please
“器Qì“derived from Daoist philosophy. In today's social context, 'Qì' becomes a community of human bodies and machines. It symbolizes both a technological entity and an inherent component of the human form. In the age of the Anthropocene, where technology has ascended as a planetary force influencing every aspect of our lives, intriguing questions arise. How does our body respond when subjected to rapid and profound technological changes? Does the vessel of flesh gradually approach its limits, teetering on the brink of collapse, or does it find itself immersed in euphoria?
In this Block Seminar we will be collaborating with parts of the Butoh Workshop, try how to hack distances, surfaces, bodies, and binaries as X-Self, analyzing, visualizing, and deconstructing power structures, while ensuring that happiness hormones are released even in virtual connections. We will feature game engines and motion capture as primary creative frameworks to shape a new perspective of the cosmos and translate the human bodies into the environment. Through practical work with advanced VFX, lighting, motion tracking and audiovisual interaction, you will gradually integrate the personal aesthetic experience. Discover how to present new progressive communities in the digital realm and combine utopian research on pleasurable interfaces with the playful exploration of digital tools. The final project will be shared through various distribution formats. On the last day of the seminar, you will present your Final Projects/Processes.
10:00-17:00 3rd Nov.2023 (Friday)
10:00-17:00 14th Nov.2023 (with Butoh workshop)
10:00-17:00 17th Nov.2023 (Friday)
10:00-17:00 08th Dec.2023 (Friday)
器Qì“derived from Daoist philosophy. In today's social context, 'Qì' becomes a community of human bodies and machines. It symbolizes both a technological entity and an inherent component of the human form. In the age of the Anthropocene, where technology has ascended as a planetary force influencing every aspect of our lives, intriguing questions arise. How does our body respond when subjected to rapid and profound technological changes? Does the vessel of flesh gradually approach its limits, teetering on the brink of collapse, or does it find itself immersed in euphoria?
In this Block Seminar we will be collaborating with parts of the Butoh Workshop, try how to hack distances, surfaces, bodies, and binaries as X-Self, analyzing, visualizing, and deconstructing power structures, while ensuring that happiness hormones are released even in virtual connections. We will feature game engines and motion capture as primary creative frameworks to shape a new perspective of the cosmos and translate the human bodies into the environment. Through practical work with advanced VFX, lighting, motion tracking and audiovisual interaction, you will gradually integrate the personal aesthetic experience. Discover how to present new progressive communities in the digital realm and combine utopian research on pleasurable interfaces with the playful exploration of digital tools. The final project will be shared through various distribution formats. On the last day of the seminar, you will present your Final Projects/Processes.
10:00-17:00 3rd Nov.2023 (Friday)
10:00-17:00 14th Nov.2023 (with Butoh workshop)
10:00-17:00 17th Nov.2023 (Friday)
10:00-17:00 08th Dec.2023 (Friday)
We will try to unite realtime computer graphics with synthetic sound using the softwares Unity and SuperCollider. The goal is to try many different techniques and each week build a little interactive composition that explore the relation between image and sound.
The course will be will be taught in English and will be easier to follow with a bit of background in computer programming. Bring your own laptop!
The theme this semester is patterns - both in sound and in graphics - both in time and in space. We will experiment with rhythm and repetitive melodic structures in music, build worlds by arranging simple objects in 3D and in general learn how to code algorithms that generate interesting patterns. Unity and SuperCollider are the software we will focus on and the course will be will be taught in English. Bring your own laptop and headphones.
Artificial intelligence is currently discussed broadly amongst the tech and art communities. What is the state of the development?
What is AI, where is it used and where will it be used soon?
In this course we model virtual worlds (sonic or visual) and look at the meaning of AI for future applications and worlds.
The invention and development of simulation devices gives space to ambiguous interpretations of the ontological nature of simulation itself: Cembali were invented as a mechanical simulation of a lute, pianos simulated cembali, synth keyboards simulated pianos, …, each time focussing on the emulation of the previous, yet almost inadvertently opening up unforseeable possibilities that extended the known musical spectrum.
What forms of dialogue arise between a communicating ensemble of electronic bodies and a group of humans over a long time?
During this semester, we have the rare opportunity to foster, nurture, and groom an existing family of hybrid intelligences, created for the successful DeepSea exhibition for ctm Vorspiel.
The network of algorithmic objects will be installed on public display at State Studio Gallery during the semester: as a work-in-progress, we are invited to reconsider behavioural and aesthetical aspects of the existing bodies, create new spin-offs (in cooperation with Christian Schmidts from UdK's Architecture Department) and integrate autonomous objects into the network.
The Turing test gives us ability to investigate the simulation of intelligence. NN algorithms used in modern AI methods demonstrate very advanced level of simulation of different natural activities including activities which involve the solving of cognitive tasks. The success of Turing test depends on intellectual capacity of observer (lower intellectual level of observer gives more successful results for AI system in Turing test). Our task is gonna be the investigation of nature of simulation of NeuralNet. But rather than simulation of cognitive activities we're gonna simulate natural sonic environments and produce "field recording" which place can be easily found with precise coordinates in latent space of sonic feature rather than in real world. Why not to use some technologies that has in its name two words like "Artificial" and "Intelligence" to produce something that looks and sounds not artificial neither intelligent. Let's have Turing test for listener.
Dates: 18.10., 25.10., 8.11., 24.1., 31.1.
This seminar takes the scientific method, one of the most innovative inventions humans have created for exploring ideas and constructing knowledge, and applies it to artistic practices of research and production. What are the processes by which we investigate our conscious experiences in art and science? What can these disciplines learn from one another and how can we open up the ways in which we generate research questions and conduct experiments to explore the unknown - the X? Our aim is to investigate the cognitive realm - our conscious and subconscious thoughts and emotions – using an interdisciplinary methodology inspired by empirical insights from cognitive science and artistic modes of production. Together we will create new modes of experimentation and challenge the notion of the “laboratory.” During the seminar you will have the chance to develop and test experimental paradigms and stimuli. Come with questions, prepare yourself to tackle problems, and enjoy the process.
Dr. Marjan Sharifi will be your guide through exploring the X. She is a highly experienced interdisciplinary scholar and trained cognitive scientist with a PhD in cognitive psychology which she completed in the social neuroscience department of the Max Planck Institute for Human and Cognitive Brain Sciences.
We will be examining four main themes which we will spread across the core weeks of May and June. The first date, Friday 22 May will be the intro to the course where all the important course information and materials will be shared. The final day, Thursday June 25th, you will be sharing your final projects.
Virtual “Room”: https://udk.baumhaus.digital/b/mar-e2j-pcr
COURSE DATES:
May 22 12 – 2pm
May 28 12 – 3pm
May 29 12 – 3pm
June 4 12 – 3pm
June 5 12 – 3pm
June 11 12 – 3pm
June 12 12 – 3pm
June 18 12 – 3pm
June 19 12 – 3pm
June 25 12 – 2pm
By using simple game structures to choose text, write words, copy fragments, quote, combine, recombine existing text, misunderstand spoken words, speak, stutter, whisper, translate, repeat, record, process, programme, listen, remember, we will create sonic miniatures and collaborative narratives and compositions. Participants will explore the possibilities that the Medienhaus recording booth offers by making own vocal recordings and compose with each other's recordings. As part of the course we will create material for S4NTP's Future Voices / Zukunftsmusik.
The course is divided in four online group sessions and three individually scheduled recording sessions at the Medienhaus recording studio. During the first session on 5.11. the individual recording schedule for the rest of the semester will be set up and dates will be confirmed.
https://bbb.medienhaus.udk-berlin.de/b/ann-j37-wgv
Boredom could be considered the zeitgeist of our Corona-times. The stillness, silences, and empty spaces are all too common these days. More often we try to fill them with attention grabbing stimuli, but what if we did not – what if we instead examined the boredom we feel? This seminar will do exactly that, explore the contents of boredom through how it can offer a space for creative and contemplative thought, as well as existential reflection. This seminar is text-based where we will examine one theme each week with the final week dedicated to a final project presentation. Discussions and activities will be inspired by the dedicated theme of the week, which include: creative sides of boredom as explored through the psychological and artistic perspectives, contemplative thought examined through the practice of meditation and its effects on the brain, and existential reflection inspired by phenomenological texts, in particular Heidegger’s perspective on boredom and its relationship to technology.
How do spaces we interact in resonate with how we feel, how we think?
The theories of embodied cognition in the cognitive sciences argue for an expansion of the notion of “mind” which at the very least includes the body, and more often includes the spaces we interact in. It is a powerful idea to consider that the way we experience the world can be altered by the spaces we inhabit. That there is a resonance between the design of the space and our thoughts, feelings and dreams. Can we consider designing a space which makes us more empathetic? Can virtual spaces mediate a transition to a “post-body” realm? This seminar is a space to ask these questions about how spaces come to design us, and then in turn how we can use design to design minds. We will examine topics such as the science and philosophy of embodied cognition, such as the extended mind hypothesis and how it has come to influence the field of human-computer interactions. We will consider how embodiment is implemented in art and design by conducting and experiencing (i.e. go visit a James Turrell exhibition COVID permitting) artistic experiments which play with our percepts. We will also consider the field of architecture and its role in designing our emotions.
This is the second iteration of Fall online course where we'll try to bring in physical space our experiments on fusion of mind-body theories with machine learning and transposition of such ideas into the realm of cybernetic ecosystems. We're planning to place an artificial agent in a real sonic space environment and to see how it will arise from the initial state of protoplasmic randomness into the sculpted awareness of the complexity of the ecosystem. Through the limitation of its own artificial body and sensory system the agent can explore the environment only on the phenomenological level. We'll focus on the reinforcement learning method which is based on the agent-environment dichotomy. And we still keep the question if the machine (algorithm) is aware of its own existence in the certain environment? Or is it aware of its own "consciousness"? We try to answer the later questions with the usage of Python code.
reduce
re-use
One of the simplest ways of reducing our footprint in the material world, especially of digital hardware, is not to produce/consume any new products, and rather see what we can do with the ones we already have:
How much computing power is sleeping away on the shelves?
How much can we still achieve with hardware from yesteryear?
How useful can an old device be if repurposed?
Especially in the field of computers and mobiles, the development is staggering: hardware devices get exponentially more powerful, and the software gets hungrier and hungrier, often for features we aren't even aware of. How can we counteract these tendencies with artistic means?
In this course, we will explore 3 the Stages of Sustainability, including a workshop with DIY artist maverick Ralf Schreiber (schedule to follow)
• re-use - an old car may stink, but it consumes much less than a new one
• repair - small damages don't mean to thrash it
• repurpose - a totally broken computer can still make a good flower pot
In many biological researches we can find that inteligence not necessarily connected with organisms with highly complex neural system. The patterns of intelligent behavior can appear in colony of unicellular organisms, in fungal mycelium and many others organisms without neurons. Such behavior raises up from interactions within ecosystem and form collective inteligence. So inteligence is not necessary a property of highly developed individual agent but rather a feature of multi agent collective.
This semester we will explore the algorithmic approach toward self organized biological processes. We'll appropriate ideas and concepts from Artificial life and try to blend them with deep learning AI systems. Starting with very basic cellular automata or slime simulation we will see how much complex intelligent and sentient system we can build. Nutrients for building such system we will build with Python code.
25 Jan 14:00-18:00
26 Jan 10:00-18:00
27 Jan 10:00-18:00
1 Feb 14:00-18:00
2 Feb 10:00-18:00
In many biological researches we can find that inteligence not necessarily connected with organisms with highly complex neural system. The patterns of intelligent behavior can appear in colony of unicellular organisms, in fungal mycelium and many others organisms without neurons. Such behavior raises up from interactions within ecosystem and form collective inteligence. So inteligence is not necessary a property of highly developed individual agent but rather a feature of multi agent collective.
This semester we will explore the algorithmic approach toward self organized biological processes. We'll appropriate ideas and concepts from Artificial life and try to blend them with deep learning AI systems. Starting with very basic cellular automata or slime simulation we will see how much complex intelligent and sentient system we can build. Nutrients for building such system we will build with Python code.
25 Jan 14:00-18:00
26 Jan 10:00-18:00
27 Jan 10:00-18:00
1 Feb 14:00-18:00
2 Feb 10:00-18:00
To explore power games from many angles, we will:
• read Howard Becker, Art Worlds, and other literature
• review/discuss art works that address power relations
• review/discuss own experiences in individual projects, group works (as in S4NTP), and others
• experiment with work processes where we:
- play monarchy, taking turns for time slots/aspects
- work in do-ocracy / divided labor
- apply stricter forms of democracy, such as consensus
- design intra-acting systems that exhibit power relations.
In how far is meaning related to context? Our point of departure will be the pioneering works of conceptual artists and composers of experimental and electronic music in Europe and in the US, such as Maryanne Amacher, John Cage, Christina Kubisch, Alvin Lucier and Dick Raaijmakers. Students will explore different methods of creating scores for their own work. There will be some reading required. The course will be held in English.
For a version of David Tudor's Rainforest - a collaborative environmental work - students will collect sounds over the course of the semester. Assignments will include creating collections of audio recordings and finding resonating objects that can serve as loudspeakers for the final installation. The course includes excursions to a foley studio for film (Geräuschemacher) and to the Berlin Phonogramm Archive.
In the next iteration of Neural Bending we're gonna focus on the concept of Artificial Embryogeny. The modern concept of AI uses metaphor of neuron as a main computation unit while in Artificialembryogeny the metaphor of genome is chosen as a core element of the concept. Using such biological poetic in computation practice we'll try to cross-breed neuron with genome (even if it sounds ridiculous from biological point of view)
Based on Steno, a "little language for spinning long strings of synths", we explore approaches and technologies to create and manipulate artificial soundscapes and room tones. Participants will create performance systems of highly interconnected sound synthesis networks, possibly integrating sensing elements from the course "Sensor and Sensibility" by H. Hoelzl.
Dates: 31.10., 1.11.: 10-17h
21., 22., 28., 29.11: 13-17h
Seminar overview: How are creative ideas inspired? Given the rise in using machine learning in artistic practices and design, what is the role of authorship when considering the generation of a creative idea? Accordingly, this seminar will be a focused investigation into the generation of creative thought. It will be a text-based seminar where we will examine one theme each week and have one core text accompanying each theme. Discussions and activities will be inspired by the theme of the week, which include: hyper-realities, dreams, episodic memory, simulation hypothesis, and philosophical/aesthetic questions around using machine learning/Artificial Intelligence in creative practices.
Assignment: During the seminar you will be asked to keep a journal to map how your creative thoughts and (day)dreams are dynamically changing based on the themes we explore. For the final project, you will be asked to create a dream scape from your collected journal experiences by taking the perspective of a machine learning algorithm (to embody the algorithm).
Since Generative Adversarial Networks became a mainstream idea in various fields of research in Deep Learning as well as in art, so for this semester we're planning to focus on exploration of such highly contagious technique of data synthesis. Besides the GANdrotuction into basics, we're gonna explore the limits of what can be done with GAN beyond using traditional GAN techniques in visual and audio domain. Warning: Yes, we're still gonna use Python, so it's good to have your fingers be prepared for coding.
The concept that we learn by interacting with environment is a foundational idea underlying the theories of learning and intelligence. In machine learning beside the methods of supervised or unsupervised learning we can find the approach of reinforcement learning which is based on the agent-environment dichotomy.
The starting point of our experiments will be the fusion of mind-body theories with machine learning and transposition of such ideas into the realm of cybernetic ecosystems. We're planning to create artificial agent which by interacting with real world environment will arise from initial state of protoplasmic randomness into the sculpted awareness of the complexity of the ecosystem in which the agent exists. Through the limitation of its own artificial body and sensory system the agent can explore the environment only on the phenomenological level. But is the machine (algorithm) aware of it's own existence in the certain environment? Or is it aware of it's own consciousness? We try to answer the later questions with the usage of Python code.
18.11 10.00-14.00
19.11 10.00-18-00
25.11 10.00-14.00
26.11 10.00-18.00
9.12 10.00-14.00
10.12 12.00-18.00
Beneath the flickering light of the screens, the game has become a bridge, connecting people with each other and everything else. From one-dimensional knobs and buttons, to three-dimensional VR Glasses and controllers, the evolution of interactive devices reflects a persistent desire to shorten the gap between virtual and reality. In this Block Seminar we will feature the game engine as main creative frameworks, to pile personal narrative on the boundary of virtual, reality and past, present, future.
Through practical work with basic lighting, skybox, materials and fly cameras, to integrate personal aesthetic experience gradually. Achieve the final project by various formats of distribution. The last day of this seminar you will be sharing your Final Projects/Process.
By using game structures to choose text, write words, copy fragments, quote, combine, recombine existing text, misunderstand spoken words, speak, stutter, whisper, translate, repeat, record, process, programme, listen, remember, we will create sonic miniatures and collaborative narratives and compositions. Participants will explore the possibilities that the Medienhaus recording booth offers by making own vocal recordings and compose with each other's recordings.
Register by mail please
The Intensive Butoh Improvisation Workshop With Yuko Kaseki is a 3-day intensive physical work experience and a generative dialogue with and based on Yuko Kaseki's approach to butoh methods. It takes improvisation performative perspectives, tailored for the Time-Based Art with Contemporary Technology Class, experimenting with the notion of performing the Transindividual Self through the performative bodies, including our physical bodies and its Umwelt, as well as the information systems, machines, and codes.
The workshop strives to provide the students with tools and handcrafts, imagination and pragmatism, spontaneity and planning, structure and chaotic freedom.
_______________________________________
WORKSHOP DETAILS:
One ongoing focus point in this three-day workshop is Following Yuko Kaseki's continuous research with various physical training methods such as Noguchi gymnastics, elements of Tai-Chi Dao-yin, Butoh methodology, and dance improvisation. The workshop starts with finding the core of our body (Tanden) and deep listening to the meridians connected variants of the Inner- and in relation to the Outer. Direct physical attention to other bodies, objects, spaces and data will stimulate and enhance physical imagination, attention and retention and help accumulate a vocabulary of performing the trans individual self with contemporary technology.
Generative Kunst / Time-based art with contemporary technology
Instructor: Yuko Kaseki
Each day of the workshop is framed by one specific setting and different collaborators:
13 nov 2023 Vocal laborynthorium - Anne Wellmer
14 Nov.2023 Utopian Pleasurable Interfaces - MengXuan Sun
15 Nov.2023 Code Embodied - Bruno Gola, Echo Ho
Interactive programming or Just-in-Time programming is the practice of (re)writing a program while it is already running. In performance practice the term Live Coding is used when a performer (or a group of performers) play a piece and/or improvise while programming and showing the code to the audience. Programming tends to be a solo activity even if the result in many cases is a collective effort: most software is built by reusing code in form of libraries, frameworks, copy and paste from forums and, in recent years with the help of Large Language Models. With this in mind, we ask: are there other forms of writing code and algorithmic systems for performing live that adapt to the collective process? How much does it change when it is a collective effort versus a single coder? Starting with the Coding Dojo practice we will explore different methods of writing code together with the purpose of building audiovisual pieces and instruments.
VR is the future. What does this mean for music performance? What kind of stages and spaces can we conquer, which instruments do we imagine? Which body language do we speak in the virtual?
We will create virtual performance environments which are spaces or instruments or hybrids of both. They can be playful, crazy or dead serious. You will either work towards implementing an environment using Unity 3d or make a visual concept of it.
How will the future VR club be like? What does VR offer to a club experience? How do we interact, share, feel, organize in virtual spaces? Which aesthetics do we apply?
In a four day block course we will look at the challenges of rethinking a shared experience (clubbing) for VR and create a small Unity project each that deals with the physical space, virtual musical instrument, virtual installation or concept for interacting or sharing knowledge in virtual space(s).
we explore different approaches and technologies to site specific work by Christina Kubisch, Max Neuhaus, Janet Cardiff, Justin Bennett and others. Participants will create sonic miniatures and collectively compose a sound walk.
During the first meeting on friday 12 april 14:00–16:00 the exact course dates will be fixed. The course will take place in 6 sessions of 4 hours each, on Thursday and/or Friday afternoons. An additional session on live radio is planned with Udo Noll, creator of the platforms Radio Aporee and Miniatures for Mobiles.
In recent years we can observe that with the help of AI and Machine Learning we can generate realistic looking images that confuse humans. DeepFakes, GAN based algorithms, Transformers type of AI architectures give us realistic images of a non-existent reality. In many tasks, humans lose while playing against AI. Lee Se-dol while losing against the machine had no options to do a similar gesture as the procrastinating character played by Kurt Russel did in the opening scene of John Carpenter's "The Thing".
For this semester, our aim is to use Machine Learning to develop a Neural Network algorithm that can generate an output which appears realistic for AI. We're gonna explore the plausible aesthetics of abstract patterns which creates a cognitive illusion for machine perception. Let's say we improve Machine Learning to Machine Confusion to make something which is perceived "deep fakeish" from the point of view of AI.
Keywords: AI, Neural Nets, Python, AudioVision, Machine Perception
A practical analysis and application of contemporary and traditional methods of electronic music. The course is structured around seven seminars addressing theories, listening strategies, and practices in electronic music through weekly assignments, listening sessions and workshops. Supported by theoretical study of existing works of music and writings by established composers, participants will implement the practices of electronic music composition, create a portfolio with sound installations and perform together via open air class concerts with quadraphonic sound.
– part of a planned weekly series of "Students Teaching Students"–
A practical analysis and application of contemporary and traditional methods of electronic music. The second part of the course is structured around eight seminars addressing theories, listening strategies, and practices in electronic music through weekly assignments, listening sessions and workshops.
What is music? What is sound art? Or music theatre? Klangkunst? Who said what music was? What do you think music is? What has been recognised as sound art/music/musical theatre, and what has not been recognised in the cultural context?
We share and discuss how humankind has made sound into art in this seminar. Different cultures have different paradigms for how sound has been handled. We work on a wide range of translations and reinterpretations of the various paradigms. We also briefly discuss the concept of sound and time from various fields to contain different perspectives. Ultimately, the goal is for participants to elaborate their artistic philosophy of time, sound, and music and merge the philosophy into generative art. The philosophy here is not just knowledge but the thought of seeing the possibility: the future. Let us have fun thinking and feel it!
(no seminar on 13th May)
Nowadays, apparently text-based image generators occupy the majority of approaches in generative deep learning models. The embedding of textual concepts in the space of controllable parameters of a generator gives us the impression that machines are starting to understand human visual needs. It seems that humans just need to know how to explain things to machines by engineering text prompts.
In this course we will not use DALL-E, Midjourney, Imagen and other Diffusion models, or we can if you want. But it is much more fun to try to build your own algorithm from scratch, which uses a similar approach, and to see what other possibilities it hides besides what already exists in publicly released models. Our aim is "to open the hood” and to look inside the process of “machine’s comprehension” or maybe simply jabber, and to see if the machine can understand it. We will use Python to help the machine understand us better.
In the creative Coding Dojo we collectively choose a theme or challenge together and write code to reach that goal. The format is inspired by the https://codingdojo.org, but our goals are often directed at audiovisual outputs. Starting on 30.10.2023.
Coding Dojo sessions are not eligible for a scheine.
This semester we will explore how digital worlds challenge and reshape perceptions of selfhood and emotional experience. Drawing on Sherry Turkle’s insights into digital identity and the psychology of virtual spaces, this course considers the synthetic realm as both a mirror and a distortion of the self. Game engines serve as a medium for creative production and critical inquiry, driving us to integrate our everyday perceptions along with our questions of identity, ambiguity, and identification.
In this workshop we will feature the game engine as main creative frameworks, to pile personal narrative on the boundary of virtual, reality and past, present, future. We delve into the art of emotional expression by translating our reality into the virtual realm, reorganising our experiences within the context of a game. In the first three and a half days, we’ll engage in in-depth art case studies and hands-on work, including 3D scanning and printing, character simulation, advanced particle systems, and 3D soundscapes in Unity, to integrate personal aesthetic experience gradually. On the last day of the workshop, students will present their Final Projects/Processes.
We will discuss different elements and current topics around AI, students will bring and develop their individual project
and will be guided in the process. VR projects are encouraged but not a must.
Credits will be given, if a project is completed and documented with 5 images, a text and a short video before the end of the semester.
The definitions we take for granted in the cognitive process are not so solid. The tools we know to create are not so perfect. Even the world can feel more alien to us than ever before. One after another, we choose to throw away reality, gender, faith, pick them up again and keep moving forward. We bring personal experiences into practical creation. In this Block Seminar we will feature the game engine as main creative frameworks to build a new view of the cosmos, and to render the potential future into the present vision. “ Is a white horse not a horse? ” “When all that is solid melts into air, where is the end of subtraction?” We will take these questions into the process of departing from the reality.
Achieve the final project by various formats of distribution. The last day of this seminar you will be sharing your final individual/group projects/process.
The expanding technological landscape often obscures our perception, creating a sense of confinement akin to being bound in a cave. We find ourselves surrounded by the allure of science and technology, unable to see beyond the shadows they cast on the walls of our existence. Are we mere players in this vast playground of existence, or are we unwittingly manipulated characters? This course prioritizes the exploration of self-expression through creative endeavors and encourages participants to reflect on the broader context of a pan-surveillance society.
In this course, we will feature the game engine as main creative framework to build a new view of the cosmos and embark on a journey of self-discovery through the lens of digital immersion. We delve into the art of emotional expression by translating our reality into the virtual realm, reorganising our experiences within the context of a game. In the first two days, through digital meditations, in-depth art case studies, and practical work with the character simulation, advanced particle system, 3D soundscape, to integrate personal aesthetic experience gradually.
The final session of this seminar, 7/8.June, intertwines with the course "A Day On Earth" from the Time-based Art with Contemporary Technology curriculum. 24-hour journey at Wasserschloss Reelkirchen in Ostwestfalen-Lippe. Participants utilize virtual reality as a medium within the 24-hour activity, enabling them to initiate a time period spontaneously at any point during the day. They have the freedom to act independently or create contexts to engage the collective, with all rules established by the initiator. The activities of this 24h behavioral output as a final course presentation.
Schedule:
May 10th Fri 10:00 - 17:00
May 11th Sam 10:00 - 17:00
June 7th 12:00pm -
June 8th 12:00pm (24h) @ Wasserschloss
Where are we ? The act of listening is a political act as much as an activity to increase awareness of the present. Apart from experimenting with a variety of microphones and recorders (to make field recordings, capture found sounds and resonances) we will use the recording booth (to tell stories and record conversations). Inspired by the works of experimental music composers such as Pauline Oliveros, Alvin Lucier, Annea Lockwood, Hildegard Westerkamp and Christina Kubisch we will explore, excite, discover and record surfaces and spaces that we move within and create ourselves. We will discuss ideas by Vilem Flusser, Dick Raaijmakers and Donna Haraway and respond to current news. Participants will create sonic miniatures, sound collages and a radio show.
Winter Semester 2017 Students
In dem Entwurf sollen die Prinzipien von Resonanzkörpern für architektonische Anwendungen analysiert und Konstruktionen mit digitalen Fertigungsverfahren weiterentwickelt werden.
Im Rahmen eines studentischen Workshops sollen 1:1 Prototypen gebaut werden, die als Knotenpunkte in diesem Netzwerk agieren. Der Workshop ist eine Kooperation zwischen dem Lehrstuhl für Digitales und Experimentelles Entwerfen (Prof. Palz/Pfeiffer), Generative Kunst (Prof. de Campo) und der Designtransfer Galerie der UdK Berlin.
Zu Anfangs des Semesters werden wir anhand von kleinen, praktischen Aufgaben in die digitale Modellierungsumgebung Rhino/Grasshopper und den Umgang mit CNC Werkzeugmaschinen (Lasercutter, etc) einführen. Vorkenntnisse sind nicht notwendig. Interessierte Studenten der Klasse Generative Kunst sind herzlich zu dem Workshop eingeladen.
Der interdisziplinäre Workshop „Transformative Matter - Mapping Architecture`s Spaces“ geht an drei Tagen Intensivworkshop der Frage nach, wie architektonische Entwürfe auf neue, sinnliche Art in räumliches Erleben übersetzt werden können. Wie tragen Materialität, Sound, Licht zu einer Raumerfahrung bei, die über den herkömmlichen illustrativen Charakter von Ansicht, Schnitt, Grundriss hinaus eine sinnliche Raumerfahrung simuliert. In Zusammenarbeit von Architektur, Design, Film, Sound sollen während des Workshops zweidimensionale Entwürfe im Raum erfahrbar gemacht werden. Die Ergebnisse der Zusammenarbeit werden als räumlich-erlebbare Exponate am 11. und 12.7 im Rahmen des Salons des Fachgebietes Digitales und Experimentelles Entwerfen ausgestellt werden.
How can a machine hear and interpret music? What patterns does it perceive in the sonic flow and how different they are from human perception? We are going to use machine learning methods for sampledelic reconstruction of pop songs. This time, our aim is to recreate new hot stuff for the empty dancefloor of the party that no one will attend. Let the machine entertain us! (Warning: to speak with the machine we're gonna code in Python!)
The dates are 23.4, 24.4, 30.4, 7.5, 8.5, 14.5, 15.5, 21.5 22.5, 28.5 (10:00-12:00)
Are you new to coding and to the medium of sound in general? Tired of staring at a blank Super Collider page and not knowing how to start? Then this course is for you! We will be covering the basics of Super Collider from the very beginning and working up from that. That is to say, it is a workshop for beginners but also and above all a space to ask questions freely.
On these Mondays:
7.11.22
14.11.22
21.11.22
28.11.22
12.12.22
9.01.23
16.01.23
The Intensive Butoh Improvisation Workshop With Yuko Kasekiis a 3-day intensive physical work experience and a generative dialogue with and based on Yuko Kaseki's approach to butoh methods. It takes improvisation performative perspectives, tailored for the Time-Based Art with Contemporary Technology Class, experimenting with the notion of performing the Transindividual Self through the performative bodies, including our physical bodies and its Umwelt, as well as the information systems, machines, and codes.
The workshop strives to provide the students with tools and handcrafts, imagination and pragmatism, spontaneity and planning, structure and chaotic freedom.
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WORKSHOP DETAILS:
One ongoing focus point in this three-day workshop is Following Yuko Kaseki's continuous research with various physical training methods such as Noguchi gymnastics, elements of Tai-Chi Dao-yin, Butoh methodology, and dance improvisation. The workshop starts with finding the core of our body (Tanden) and deep listening to the meridians connected variants of the Inner- and in relation to the Outer. Direct physical attention to other bodies, objects, spaces and data will stimulate and enhance physical imagination, attention and retention and help accumulate a vocabulary of performing the trans individual self with contemporary technology.
13 nov 2023 Vocal laborynthorium - Anne Wellmer
14 Nov.2023 Utopian Pleasurable Interfaces - MengXuan Sun
15 Nov.2023 Code Embodied - Bruno Gola, Echo Ho
yuko kaseki https://www.cokaseki.com/
The use of AI and Machine Learning heavily relies on the appropriation of other artists' intellectual properties. Access to such tools often requires brand new hardware and energy-intensive technology, leading to inequality and data gentrification.
In this course, we'll delve into the realm of machine learning slam and explore obsolete algorithms that were recently cutting-edge. We'll enhance our coding skills to include low-budget appropriation techniques suitable for music or sound production by artists with limited funds and older laptops.
Participants with new laptops are also welcome because sooner or later, their laptops will become outdated. Please note that our machine learning slam is full of Python, so be prepared to learn the language.
Schedule:
June, 28 Fri 10:00-17:00
June, 29 Sat 10:00-17:00
July, 4 Fri 10:00-17:00
July, 5 Sat 10:00-17:00
The rapid development of deep learning in recent years has led to the swift obsolescence of previous research. What was once a hot trend quickly became outdated, resulting in the abandonment of intellectual efforts in scientific research and the discarding of energy-intensive technologies. This semester, we will embark on an archaeological expedition into the recent past of AI generative models. We’ll collect this “old junk” and explore how to recycle it into new artistic projects.
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